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Custom Content Level 2:

Beneath the Tower

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June 3rd, 2025, 1:00AM UTC

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Archived in Table History

Level

2

Players

3 - 6

computer VTT: Roll20
2 hours $13 5XP
CavemanDave close

Time Zone

PDT

Location

Los Angeles

Discord

la_ravager#0

Dan
GM, Player 10 months 111 tables played 82 hosted

Style

Fun is number 1

Experience

Intermediate

Intermediate

description

View GM

Notes

Game Master Notes close

This is an adventure beneath the Tower of Power. Goldbitter is requesting a special investigation into the newly discovered passage going below the mighty Tower. The people who have looked have reported diminished vision and even loosing dark vision. Bring your torches!

#Intermediate
#Hack-n-Slash
#Horror
#Survival

This is a custom content adventure, available for hero levels 1-3. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by CavemanDave

Players (4/6)

judeobar
judeobar close

Time Zone

PDT

Discord

justinobar

judeobar
he/him Player 5 days 7 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
TurtleSage
TurtleSage close

Time Zone

EDT

Discord

turtlesage77

TurtleSage
Player 1 week 8 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Cuddlyhippo
Cuddlyhippo close

Time Zone

EDT

Discord

cuddlyhippo

Cuddlyhippo
she/her Player 2 months 29 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While wearing these goggles, you possess darkvision 12 squares. If you already have darkvision, it extends the range of that darkvision by 12 squares.
ElPapaOSO
ElPapaOSO close

Time Zone

CDT

Discord

elpapaoso.

Jacob Houston
he/him Player 1 month 9 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 2
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
This prism has 3 charges. While you are holding it, you can use a focused or quick action to speak one of three command words and use one of its charges to gain one of the following effects: • Uttering the first command word while using a quick action causes the gem to shed bright light in a 6-square radius and dim light for an additional 6 squares. This effect lasts until you use a quick action to repeat the command word or you utter another of the gem’s command words. Using the gem this way doesn’t require you to expend one of its daily charges. • Uttering the second command word, using a focused action, and expending one of its charges, cause the gem to fire a brilliant beam of light at one creature you can see within 12 squares. The creature must make a DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. • Uttering the third command word, using a focused action, and expending three of its charges, cause the gem to flare with blinding light in a 6-square cone originating from you. Each creature in the cone must make a DC DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. The pipe gem regains any used charges when you finish a daily rest.
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