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Custom Content Level 4:

The Lonely Cathedral

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June 3rd, 2025, 10:00PM UTC

complete
Archived in Table History

Level

4

Players

3 - 6

computer VTT: Roll20
3 hours $15 20XP
Yrsam close

Time Zone

EDT

Location

montreal

Discord

yrsam#0

frederick potvin
he/him GM, Player 1 year 34 tables played 144 hosted

Style

improv and challenging combat

Experience

Very Experienced

Very Experienced

description

View GM

Notes

Game Master Notes close

You've heard a rumor of a legendary artifact that was lost by members of the church, and all evidence leads to an abandoned cathedral somewhere in the woods. All who have previously tried have disappeared, and now adays, most groups simply refuse the contract. Your group however, has decided to see if the legends are true. Will you find your prize or become yet another group claimed by the Lonely Cathedral?

#Fantasy
#Horror
#Investigation
#Mystery

This is a custom content adventure, available for hero levels 3-5. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Yrsam

Players (4/6)

judeobar
judeobar close

Time Zone

PDT

Discord

justinobar

judeobar
he/him Player 5 days 7 tables played
no show
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
TurtleSage
TurtleSage close

Time Zone

EDT

Discord

turtlesage77

TurtleSage
Player 1 week 8 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wearing the ring, you have a swim SPD of 8.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of similar ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains its potency until it afflicts a creature, or 1 minute, at which point the poison dries or becomes useless.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing this cloak with its hood up, you suffer disadvantage on Perception checks relying on sight, but you have advantage on Stealth checks made to hide. Pulling the hood up or down is a Quick action.
Night Wolf
Night Wolf close

Time Zone

EDT

Discord

thelonenightwolf

Michael
Player 1 month 31 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This scroll bears the words of the cantrip listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
When you drink this potion, you game a climb Speed equal to your Speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks made to climb. Drinking this potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This finely crafted scale mail armor grants you a +1 bonus to AC.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
AcridBrute
AcridBrute close

Time Zone

CDT

Discord

acridbrute

AcridBrute
Player 1 month 16 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
After drinking this potion, you regain 1 LF.
Quantity: 1
While this breastplate is not magical, it is made with light and flexible mithral. Due to its construction, you can wear it normally even if your STR is lower than 2, and it does not impose disadvantage on your Athletics checks made to climb, jump, or swim, or your Stealth checks
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