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Custom Content Level 2:

QUEST BOARD IN KLURSS: CAMPAIGN ADVENTURES

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June 5th, 2025, 3:45AM UTC

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Archived in Table History

Level

2

Players

3 - 6

computer VTT: Roll20
3 hours $15 5XP
Baldegl666
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Time Zone

PST

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 2 years 150 tables played 548 hosted 449 tutorials ran

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes
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A new series of linked one shots designed for the "drop-in" campaign player!! Same time every week for 3 or 4 hour sessions! Hit the local tavern, mercenary barracks, and quest boards for the journey of the week!!

#Beginner
#Imaginative
#Intermediate
#Learn to Play
#Lighthearted
#Exploration
#Heavy Roleplay
#Heist
#Investigation
#Puzzles
#Survival

This is a custom content adventure, available for hero levels 1-3. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Baldegl666

Players (6/6)

stargirlnectar
stargirlnectar
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Time Zone

EST

Discord

stargirlnectar

Nyx Ravenstone
she/her Player 7 months 128 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Vial of Acid
Quantity: 1
As an action, you can splash the contents of this vial onto a creature or object within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against the target, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
Masterwork Leather Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Charm of Health
Quantity: 1
While wearing this charm, you are immune to contracting any disease. If you are already infected with a disease, the disease’s effects are suppressed while you wear the charm.
Wondrous Figurine: Silver Raven
Quantity: 1
This wonderous figure is a silver statuette of a raven, small enough to fit in a pocket or pouch. You can use an action, which consists of speaking the figurine’s command word and pointing to an unoccupied space within 12 squares of you, to transform the figurine into a living raven. The space you point to needs to be large enough to fit a raven (a Tiny creature). The raven is friendly to you and your companions. It understands all the languages you know and obeys your spoken commands. If you don’t give it commands, it defends itself but takes no other actions. Once in raven form, it can stay in that form for 12 hours or until it is reduced to 0 HP, at which point it reverts to its figurine form. You can also cause the raven to revert to its figurine form by touching it and speaking its command word. While in raven form, you can cast animal messenger on it at will without sacrificing that spell. Once you transform the statue into a raven, you can’t do so again during the same session.
The Moth Vampire
The Moth Vampire
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Time Zone

EST

Location

Ohio, US

Discord

rainmoon87

Raymond
he/him Player 7 months 53 tables played
I am a fairly inexperienced player.
survived
visibility Sheet
EQUIPPED TREASURE
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Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Mark of the Bethniru
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Order of the Moon Invitation
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Masterwork Rapier
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Masterwork Studded Leather Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Boots of Elvenkind
Quantity: 1
While wearing these boots, your steps make no sound, regardless of the type of terrain you are traversing. You also have advantage on Stealth checks that rely on moving silently.
AcridBrute
AcridBrute
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Time Zone

CST

Discord

acridbrute

AcridBrute
Player 7 months 179 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Masterwork Splint Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Boots of the Stag
Quantity: 1
While wearing these boots, your SPD becomes 6, unless your SPD is higher, and that score is not reduced when you’re encumbered or wearing heavy armor. Additionally, you can jump three times the normal distance, though you can’t jump farther than your remaining SPD would allow.
Jbird
Jbird
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Time Zone

PST

Discord

horsemoney2712

Jbird
she/her Player 7 months 105 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Scroll of Evocation
Quantity: 1
This scroll bears the words of a 1st Mastery evocation spell, but the symbols seem to change and morph before your eyes. You can read the scroll and cast any 1st mastery evocation spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Alchemist Fire
Quantity: 1
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist’s fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Rope of Climbing
Quantity: 1
This 12-square-long length of silk rope can hold up to 3,000 lbs. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 2 squares on the turn when you first command it and 2 squares on each of your turns until reaching its destination, up to its maximum length away, or you tell it to stop. You can also command the rope to fasten itself securely to an object or unfasten itself, to know or unknot itself, or to coil itself for carrying (all as bonus actions). If you command the rope to knot (a bonus action), large knots appear at 1-foot intervals along the rope. While knotted this way, the rope shortens to 10 squares in length and grants advantage to checks made to climb it. The rope has AC 20 and 20 HP. It regains 1 HP every five minutes if it has at least 1 HP. If the rope drops to 0 HP, it is destroyed.
Wand of Magic Missile
Quantity: 1
This wand can be used as an arcane spellcasting implement. This wand has 3 charges. While holding it, you can use an action to expend 1 or more of its chargers to cast the magic missile spell (as a 1st-level caster). With 1 charge you can cast the spell normally; if you expend 3 charges, you can cast the spell as its sacrifice effect. The wand regains any spent charges after you finish a Long rest.
Scroll of Magic Missile
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
judeobar
judeobar
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Time Zone

PST

Discord

justinobar

judeobar
he/him Player 6 months 10 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Masterwork Rapier
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Ring of Jumping
Quantity: 1
This ring has 3 charges. While wearing this ring, you can spend 1 charge to cast the jump spell on yourself as a bonus action. The ring regains any used charges when you finish a long rest.
Masterwork Scale Mail Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
EggLord
EggLord
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Time Zone

EST

Discord

egglord616

Sam Corner
Player 6 months 7 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
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