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Custom Content Level 4:

The Lonely Cathedral

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May 18th, 2025, 1:00AM UTC

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Archived in Table History

Level

4

Players

3 - 6

computer VTT: Roll20
3 hours $15 20XP
Yrsam
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Time Zone

EST

Location

montreal

Discord

yrsam#0

frederick potvin
he/him GM, Player 2 years 40 tables played 145 hosted 123 tutorials ran

Style

improv and challenging combat

Experience

Very Experienced

Very Experienced

description

View GM

Notes

Game Master Notes
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You've heard a rumor of a legendary artifact that was lost by members of the church, and all evidence leads to an abandoned cathedral somewhere in the woods. All who have previously tried have disappeared, and now adays, most groups simply refuse the contract. Your group however, has decided to see if the legends are true. Will you find your prize or become yet another group claimed by the Lonely Cathedral?

#Intermediate
#Tactical
#Fantasy
#Horror
#Investigation

This is a custom content adventure, available for hero levels 3-5. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Yrsam

Players (4/6)

Princessharumi
Princessharumi
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Time Zone

EST

Discord

princessharumi_94877

Sabrina Adit
Player 8 months 16 tables played
I am a person who love to play games for fun
survived
visibility Sheet
EQUIPPED TREASURE
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Potion of Greater Healing
Quantity: 1
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Scroll of Continual Flame
Quantity: 1
This scroll bears the words of the 2nd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Masterwork Mace
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
+1 Leather Armor
Quantity: 1
This finely crafted leather armor grants you a +1 bonus to AC.
stargirlnectar
stargirlnectar
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Time Zone

EST

Discord

stargirlnectar

Nyx Ravenstone
she/her Player 7 months 128 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Potion of Resistance
Quantity: 1
When you drink this potion, you gain resistance to one type of damage for 1 hour. A roll of a d10 determines the type of damage: 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder.
Masterwork Scale Mail Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Masterwork Battleaxe
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
ElPapaOSO
ElPapaOSO
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Time Zone

CST

Discord

elpapaoso.

Jacob Houston
he/him Player 7 months 9 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Alchemist Fire
Quantity: 1
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist’s fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Masterwork Scale Mail Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Night Wolf
Night Wolf
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Time Zone

EST

Discord

thelonenightwolf

Fenrir
Player 8 months 106 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Scroll of Spectral Sheathe
Quantity: 1
This scroll bears the words of the minor spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Masterwork Maul
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Masterwork Plate Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Pearl of Power
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st, 2nd, or 3rd Mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a long rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune to one pearl of power.
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