arrow_back   GS2 Tower of Power Level 2: Iron and Steam
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May 4th, 2025, 11:00PM UTC

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BEGINS IN

08 d 10 h 30 m 08 s

Level

2

Players

3 - 6

computer VTT: Roll20
3 hours $1 5XP
Yrsam close

Time Zone

EDT

Location

montreal

frederick potvin
he/him GM, Player 1 year 30 tables played 81 hosted

Style

improv and challenging combat

Experience

Intermediate

Intermediate

#Beginner
#Learn to Play
#Dungeon Crawl
#Puzzles
#Survival

You have made it to the second level of Farcaller's tower. But the bare stone rooms of the previous floor have given way to metal and the constant whirring of machinery. Beyond the complex puzzles and strange technologies, you sense something else. The heavy footfalls of a metal monster creeping ever closer..

Created by Stephen Radney-MacFarland

Players (6/6)

Rickmaful
Rickmaful close

Time Zone

EDT

Rickmaful
he/him Player 6 months 113 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
Corissa
Corissa close

Time Zone

EDT

Jo Vazquez
Player 1 week 6 tables played
63 yo retired
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
RockerChick
RockerChick close

Time Zone

EDT

Location

Detroit

RockerChick
she/her, they/them Player 1 week 2 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
ComeGetPslam
ComeGetPslam close

Time Zone

EDT

Location

Detroit

Kiba El-Shadaah
she/her, they/them Player 2 months 18 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
You must be proficient with some wind instrument to both attune yourself to and use these pipes, and they can be used as a bardic spellcasting implement. The pipes have 3 charges. You can use a focused action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 6 squares of you that hears you play must succeed a DC 15 WIS save or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed the save. A creature that fails the save can repeat it at the end of its turns, ending the effect on itself on a success. A creature that succeeds its save against these pipes is immune to its effect for 24 hours. The pipe regains any used charges when you finish a daily rest.
Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Quantity: 1
This mix of magic and alchemy facilitates the quick creation of multiple alchemical explosives. The vial has 3 charges. Using a focused action, manipulating the vial on the top of the flask, and spending 1 charge, you can create one of the following alchemical items: a vial of alchemist fire, a bottled lightning, a rime vial, or a vial of acid. Once created, that alchemical item lasts until the end of the session, at which point it crumbles to dust. Any used charges are regained at the end of the session.
BarryTheGreat
BarryTheGreat close

Time Zone

EDT

BarryTheGreat
Player 1 week 3 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
Doom
Doom close

Time Zone

CDT

Joe Caetano
Player 3 weeks 5 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
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