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Fortune's Favored Friday Level 3:

The Escapist Extended

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March 14th, 2025, 10:00PM UTC

cancelled
Cancelled by Yrsam

Level

3

Players

3 - 6

computer VTT: Roll20
5 hours $20 10XP
Yrsam close

Time Zone

EDT

Location

montreal

frederick potvin
he/him GM, Player 1 year 29 tables played 63 hosted

Style

improv and challenging combat

Experience

Intermediate

Intermediate

description

View GM

Notes

Game Master Notes close

After completing an adventure in a dungeon , the party gets away from traps and danger with their loot in hand while resting , one of the artifact they got start glowing brightly and everyone loose consciousness. when you awake you find yourself in a unfamiliar place and deprived of all your equipment's.

#Intermediate
#Serious
#Tactical
#Dungeon Crawl
#Exploration
#Fantasy
#Investigation
#Survival

A thrilling weekly mini-event where daring adventurers can dive into NEW or FAN-FAVORITE adventures. Test your mettle and give your all because the stakes are DOUBLED. Double Treasure awaits all who play and survive. Rally your party, sharpen your swords, and prepare for an unforgettable journey.

Created by Yrsam

Players (1/6)

giloteen
giloteen close

Time Zone

EDT

giloteen
he/him Player 4 weeks 25 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
When you attune this stone, it orbits your head and confers its benefits on you. Even though it orbits your head, it has an uncanny ability to avoid other creatures attacking it or trying to snatch it, making such actions impossible. While the jumpstone arrowhead orbits your head, you gain +1 LF.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
This wand has 3 charges. It can be used as an arcane, divine, or primal spellcasting implement. While holding it, you can use an action to expend 1 of its charges, and if a secret door or a trap is within 30 feet of you, the wand pulses and points at the one nearest you. The wand regains expended charges daily at dawn.
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