arrow_back   GL1 Strange Solstice
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March 15th, 2025, 4:00PM UTC

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Archived in Table History

Level

1

Players

3 - 6

computer VTT: Hybrid (Discord stream/Roll20 )
4 hours $18 5XP
Lord DreadRaver(GM David)
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Time Zone

EST

Discord

DM David C#0903

GM David
he/him GM 2 years 122 tables played 254 hosted 17 tutorials ran

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!

Very Experienced

#Beginner
#Learn to Play
#Dungeon Crawl
#Exploration
#Fantasy
#Investigation
#Story

The summer solstice is a time of celebration. But this year, it's also a time for weird occurrences and dangerous foes. Will you become the hero of the season or one more victim of the bizarre Glimmering?

Created by Stehen Radney-Macfarland

Players (3/6)

DarthRyujin
DarthRyujin
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Time Zone

HST

Location

California

Discord

darthryujin_

Tim Ramirez
Player 9 months 3 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Masterwork Spear
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
ComeGetPslam
ComeGetPslam
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Time Zone

EST

Location

Detroit

Discord

conegetpslam

Kiba El-Shadaah
she/her, they/them Player 10 months 57 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Bag of Tricks (Gray)
Quantity: 1
This seemingly ordinary bag is made of gray cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-weasel; 2-giant rat; 3-badger; 4-boar; 5-panther; 6-giant badger; 7-dire wolf; 8-giant elk). The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
Pearl of Power
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st, 2nd, or 3rd Mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a long rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune to one pearl of power.
Gem of Brightness
Quantity: 1
This prism has 3 charges. While you are holding it, you can use an action or bonus action to speak one of three command words and use one of its charges to gain one of the following effects: • Uttering the first command word while using a bonus action causes the gem to shed bright light in a 6-square radius and dim light for an additional 6 squares. This effect lasts until you use a bonus action to repeat the command word or you utter another of the gem’s command words. Using the gem this way doesn’t require you to expend one of its daily charges. • Uttering the second command word, using an action, and expending one of its charges, cause the gem to fire a brilliant beam of light at one creature you can see within 12 squares. The creature must make a DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. • Uttering the third command word, using an action, and expending three of its charges, cause the gem to flare with blinding light in a 6-square cone originating from you. Each creature in the cone must make a DC DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. The pipe gem regains any used charges when you finish a long rest.
Order of the Moon Invitation
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Mark of the Bethniru
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Rickmaful
Rickmaful
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Time Zone

EST

Discord

rickmaful#0

Rickmaful
he/him Player 1 year 256 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Bag of Tricks (Tan)
Quantity: 1
This seemingly ordinary bag is made of tan cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-jackel; 2-ape; 3-baboon; 4-axe beak; 5-black bear; 6-giant weasel; 7-giant hyena; 8-tiger The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
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