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Custom Content Level 1:

Pirate Hunt

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March 13th, 2025, 3:00AM UTC

upcoming

BEGINS IN

00 d 23 h 09 m 54 s

Level

1

Players

3 - 6

computer VTT: Roll20
3 hours $15 5XP
CavemanDave close

Time Zone

PDT

Location

Los Angeles

Dan
GM, Player 7 months 87 tables played 44 hosted

Style

Fun is number 1

Experience

Intermediate

Intermediate

description

View GM

Notes

Game Master Notes close

The deacons of Bef'Zuraak have called adventurers to the city of Bef'Mulur to embark on a voyage across the Death Bay and the Hell Gate Bay in search of pirates and their hidden booty!

This is a level 1 custom content adventure. This can be any L1 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by CavemanDave

Players (3/6)

Ulysses_New_God_of_Death
Ulysses_New_God_of_Death close

Time Zone

EDT

Ulysses_New_God_of_Death
he/him GM, Player 1 year 97 tables played 0 hosted

Style

N/A

Experience

N/A

visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
After drinking this potion, you regain 1 LF.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
MrbigT707
MrbigT707 close

Time Zone

PDT

David (Tres) T.
Player 5 months 22 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of similar ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains its potency until it afflicts a creature, or 1 minute, at which point the poison dries or becomes useless.
Quantity: 1
While wearing these boots, your steps make no sound, regardless of the type of terrain you are traversing. You also have advantage on Stealth checks that rely on moving silently.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Mug65
Mug65 close

Time Zone

HDT

Solomon Lock
Player 1 day 1 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This scroll bears the words of the cantrip listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
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