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Fortune's Favored Friday Level 3:

FEMME FATALE LADIES NIGHT

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February 15th, 2025, 2:00AM UTC

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Archived in Table History

Level

3

Players

3 - 7

computer VTT: Roll20
5 hours $22 10XP
Baldegl666 close

Time Zone

PDT

Location

Portland

Chris Durand
he/him Admin, GM, Player 1 year 106 tables played 300 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

Mum's the word on this one.... just think Roses and Chocolates my sweets!!

#Advanced
#Imaginative
#Intermediate
#Lighthearted
#Wacky
#Comedy
#Heavy Roleplay
#Heist
#Puzzles
#Story
#Survival

A thrilling weekly mini-event where daring adventurers can dive into NEW or FAN-FAVORITE adventures. Test your mettle and give your all because the stakes are DOUBLED. Double Treasure awaits all who play and survive. Rally your party, sharpen your swords, and prepare for an unforgettable journey.

Created by Baldegl666

Players (6/7)

mamallama
mamallama close

Time Zone

EDT

Location

massachusetts

Kelly Guay
she/her Player 2 months 27 tables played
newbie at 50, my kids both play
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This ring has 3 charges. While wearing this ring, you can spend 1 charge to cast the jump spell on yourself as a quick action. The ring regains any used charges when you finish a daily rest.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While this chain shirt is not magical, it is made with light and flexible mithral, and can be worn under your clothes, hiding the fact that you are wearing armor.
Quantity: 1
This wand has 3 charges. It can be used as an arcane, divine, or primal spellcasting implement. While holding it, you can use an action to expend 1 of its charges, and if a secret door or a trap is within 30 feet of you, the wand pulses and points at the one nearest you. The wand regains expended charges daily at dawn.
Bravehusky
Bravehusky close

Time Zone

MST

Location

ID

Savannah
she/her GM, Player 5 months 103 tables played 288 hosted

Style

N/A

Experience

Intermediate

𝑯𝒆𝒚 𝒆𝒗𝒆𝒓𝒚𝒐𝒏𝒆, 𝑰’𝒎 𝑺𝒂𝒗𝒂𝒏𝒏𝒂𝒉, 𝒚𝒐𝒖𝒓 𝑶𝒖𝒕𝒅𝒐𝒐𝒓 𝑬𝒏𝒕𝒉𝒖𝒔𝒊𝒂𝒔𝒕! 🌲 𝑰’𝒎 𝒏𝒆𝒘 𝒕𝒐 𝑫&𝑫 𝒂𝒏𝒅 𝒂𝒍𝒓𝒆𝒂𝒅𝒚 𝒍𝒐𝒗𝒊𝒏𝒈 𝒆𝒗𝒆𝒓𝒚 𝒎𝒐𝒎𝒆𝒏𝒕 𝒐𝒇 𝒕𝒉𝒊𝒔 𝒊𝒏𝒄𝒓𝒆𝒅𝒊𝒃𝒍𝒆 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒆! 🎲✨ 𝑰 𝒄𝒂𝒏’𝒕 𝒘𝒂𝒊𝒕 𝒕𝒐 𝒆𝒙𝒑𝒍𝒐𝒓𝒆 𝒇𝒂𝒏𝒕𝒂𝒔𝒕𝒊𝒄𝒂𝒍 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒆𝒓𝒔, 𝒄𝒐𝒏𝒏𝒆𝒄𝒕 𝒘𝒊𝒕𝒉 𝒂𝒎𝒂𝒛𝒊𝒏𝒈 𝒑𝒆𝒐𝒑𝒍𝒆, 𝒂𝒏𝒅 𝒖𝒏𝒍𝒆𝒂𝒔𝒉 𝒎𝒚 𝒊𝒏𝒏𝒆𝒓 𝒔𝒑𝒊𝒓𝒊𝒕. 𝑶𝒓𝒊𝒈𝒊𝒏𝒂𝒕𝒊𝒏𝒈 𝒇𝒓𝒐𝒎 𝒕𝒉𝒆 𝒔𝒕𝒖𝒏𝒏𝒊𝒏𝒈 𝒎𝒐𝒖𝒏𝒕𝒂𝒊𝒏𝒔 𝒐𝒇 𝑰𝒅𝒂𝒉𝒐, 𝑼𝑺𝑨 🇺🇸, 𝑰 𝒄𝒉𝒆𝒓𝒊𝒔𝒉 𝒎𝒚 𝒕𝒊𝒎𝒆 𝒔𝒑𝒆𝒏𝒕 𝒉𝒊𝒌𝒊𝒏𝒈 🥾, 𝒄𝒂𝒎𝒑𝒊𝒏𝒈 🏕, 𝒂𝒏𝒅 𝒔𝒐𝒂𝒌𝒊𝒏𝒈 𝒖𝒑 𝒕𝒉𝒆 𝒃𝒆𝒂𝒖𝒕𝒚 𝒐𝒇 𝒏𝒂𝒕𝒖𝒓𝒆 🌿. 𝑾𝒉𝒆𝒏 𝑰'𝒎 𝒏𝒐𝒕 𝒐𝒖𝒕 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒊𝒏𝒈, 𝒚𝒐𝒖 𝒄𝒂𝒏 𝒇𝒊𝒏𝒅 𝒎𝒆 𝒃𝒖𝒊𝒍𝒅𝒊𝒏𝒈 𝒆𝒑𝒊𝒄 𝒄𝒓𝒆𝒂𝒕𝒊𝒐𝒏𝒔 𝒊𝒏 𝑴𝒊𝒏𝒆𝒄𝒓𝒂𝒇𝒕/𝑮𝒂𝒎𝒆𝒔🏗️ 𝒐𝒓 𝒈𝒆𝒆𝒌𝒊𝒏𝒈 𝒐𝒖𝒕 𝒐𝒗𝒆𝒓 𝒎𝒚 𝒇𝒂𝒗𝒐𝒓𝒊𝒕𝒆 𝒎𝒖𝒔𝒊𝒄 𝒈𝒆𝒏𝒓𝒆𝒔—𝒆𝒗𝒆𝒓𝒚𝒕𝒉𝒊𝒏𝒈 𝒇𝒓𝒐𝒎 𝒑𝒐𝒑 🎤 𝒂𝒏𝒅 𝒓𝒂𝒑 🎶 𝒕𝒐 𝒓𝒐𝒄𝒌 🎸 𝒂𝒏𝒅 𝒆𝒍𝒆𝒄𝒕
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
Sparrow
Sparrow close

Time Zone

EDT

Sparrow
she/her Admin, Player, GM 3 months 19 tables played 67 hosted

Style

N/A

Experience

Intermediate

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
Mike407
Mike407 close

Time Zone

PDT

Michael
he/him Player, Admin, GM 3 months 59 tables played 84 hosted

Style

N/A

Experience

Very Experienced

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Quantity: 1
This scroll bears the words of the 3rd-mastery spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast the spell without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
The strings of this lute glow with a faint golden radiance. The instrument’s body is adorned with the symbols of Enlightenment. This is a favorite magical instrument of more pious bards. This instrument can be used as a bardic spellcasting implement, and a bard attuned to this instrument knows the following spells: cure wounds, healing word, and spare the dying.
Quantity: 1
You must be proficient with some wind instrument to both attune yourself to and use these pipes, and they can be used as a bardic spellcasting implement. The pipes have 3 charges. You can use a focused action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 6 squares of you that hears you play must succeed a DC 15 WIS save or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed the save. A creature that fails the save can repeat it at the end of its turns, ending the effect on itself on a success. A creature that succeeds its save against these pipes is immune to its effect for 24 hours. The pipe regains any used charges when you finish a daily rest.
Quantity: 1
You must be proficient with some wind instrument to both attune yourself to and use these pipes, and they can be used as a bardic spellcasting implement. The pipes have 3 charges. You can use a focused action to play them and expend 1 charge to create a high-pitched jaunty jig. When you do, you summon a swarm of rats who stay under your control for 1 minute or until the swarm is dispersed.
TKtiana
TKtiana close

Time Zone

EDT

Tiana
she/her Player 7 months 10 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
When you drink this potion, you gain resistance to one type of damage for 1 hour. A roll of a d10 determines the type of damage: 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Old Man Sam
Old Man Sam close

Time Zone

CDT

Old Man Sam
Player 3 months 10 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Quantity: 1
While wearing this charm, you are immune to contracting any disease. If you are already infected with a disease, the disease’s effects are suppressed while you wear the charm.
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
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