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Custom Content Level 5:

The Black Knight Summons You!

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February 11th, 2025, 2:00AM UTC

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Archived in Table History

Level

5

Players

2 - 4

computer VTT: Roll20
2.5 hours $13 40XP
Baldegl666 close

Time Zone

PDT

Location

Portland

Chris Durand
he/him Admin, GM, Player 1 year 106 tables played 300 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

The infamous Farcaller's Crypt is known for its legendary puzzles, challenges, tricks, traps, and Mindbenders!! There resides a legendary creature on the 3rd level of the Tower, who has summoned you to his lair for a combat to the Death!! Winner takes all....Evil or death are the prizes!

#Advanced
#Tactical
#Heavy Combat
#Survival

This is a level 5 custom content adventure. This can be any L5 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Hayden Queyrouze/Baldegl666

Players (4/4)

Chooch
Chooch close

Time Zone

EDT

Chooch
he/him GM, Player 1 year 56 tables played 0 hosted

Style

N/A

Experience

N/A

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This scroll bears the words of the cantrip listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
When you drink this potion, you gain the “enlarge” effect of the enlarge or reduce spell as if it were sacrificed.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
While this chain shirt is not magical, it is made with light and flexible mithral, and can be worn under your clothes, hiding the fact that you are wearing armor.
Quantity: 1
This scroll bears the words of the cantrip listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
CavemanDave
CavemanDave close

Time Zone

PDT

Location

Los Angeles

Dan
GM, Player 7 months 88 tables played 44 hosted

Style

Fun is number 1

Experience

Intermediate

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Quantity: 1
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires a focused action.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use a focused action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Ulysses_New_God_of_Death
Ulysses_New_God_of_Death close

Time Zone

EDT

Ulysses_New_God_of_Death
he/him GM, Player 1 year 98 tables played 0 hosted

Style

N/A

Experience

N/A

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This wand can be used as an arcane implement. This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. You can expend 3 charges from it to sacrifice and cast detect magic. The wand regains all its charges when you finish a daily rest.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This scroll bears the words of the 2nd-mastery spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast the spell without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This mix of magic and alchemy facilitates the quick creation of multiple alchemical explosives. The vial has 3 charges. Using a focused action, manipulating the vial on the top of the flask, and spending 1 charge, you can create one of the following alchemical items: a vial of alchemist fire, a bottled lightning, a rime vial, or a vial of acid. Once created, that alchemical item lasts until the end of the session, at which point it crumbles to dust. Any used charges are regained at the end of the session.
Mike407
Mike407 close

Time Zone

PDT

Michael
he/him Admin, GM, Player 3 months 59 tables played 84 hosted

Style

N/A

Experience

Very Experienced

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This prism has 3 charges. While you are holding it, you can use a focused or quick action to speak one of three command words and use one of its charges to gain one of the following effects: • Uttering the first command word while using a quick action causes the gem to shed bright light in a 6-square radius and dim light for an additional 6 squares. This effect lasts until you use a quick action to repeat the command word or you utter another of the gem’s command words. Using the gem this way doesn’t require you to expend one of its daily charges. • Uttering the second command word, using a focused action, and expending one of its charges, cause the gem to fire a brilliant beam of light at one creature you can see within 12 squares. The creature must make a DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. • Uttering the third command word, using a focused action, and expending three of its charges, cause the gem to flare with blinding light in a 6-square cone originating from you. Each creature in the cone must make a DC DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. The pipe gem regains any used charges when you finish a daily rest.
Quantity: 2
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saves against harmful gasses and vapors (such as cloudkill and stinking cloud spells, inhaled poisons, and some breath weapons).
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