arrow_back   GS1 Tower of Power Level 1: Entry
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January 24th, 2025, 5:00PM UTC

cancelled
Cancelled by Baldegl666

Level

1

Players

3 - 6

computer VTT: Roll20
1.5 hours $10 5XP
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Time Zone

PST

Location

Portland

Chris Durand
he/him Admin, GM, Player 1 year 105 tables played 279 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

#Beginner
#Learn to Play
#Lighthearted
#Dungeon Crawl
#Puzzles
#Survival

Welcome to the Tower of Power, a fast-paced dungeon crawl that will test your skills, bravery, and speed. You and your fellow adventurers have been drawn from all corners of the Moonstone Empire by the promises of treasure and fame to be found within the arcane tower of the legendary dwarven wizard, Odayond Farcaller. The door to Farcaller's Crypt has been sealed for ages, but recently, a mysterious figure has delivered the key unto the land's Archduke. Rather than hog the glory, he has graciously given adventurers such as you the incredible opportunity to delve into this ancient tower and plunder its treasures. Of course, the kingdom will take a hefty cut in exchange. As your party waits their turn, the electric excitement of possibility hangs in the air. You know only that Farcaller's magic will teleport you out in an hour, and that whatever is in the tower, it creates twice as many corpses as success stories. Smart tactics, quick thinking, and constant teamwork are the only things that will see your party to victory. With these thoughts racing through your head, you hear your party's name called. Are you ready to enter the Tower of Power and claim your place in legend?

Created by Stephen Radney-MacFarland

Players (4/6)

Rikenlord
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Time Zone

EST

Rikenlord
Player 1 month 1 tables played
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Cosmic Gnostic
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Time Zone

GMT

Cosmic Gnostic
he/him Player 2 months 7 tables played
Begun my own adventure with a large roleplay club in the 90s, trying out and playing a myriad of different systems. Fast forward more than a decade later. Joined a 4e campaign and continued on playing, and running published and custom, content including Adventurers League.
visibility Sheet
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Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This silk robe embroidered with a flame motif must be attuned and worn before you can activate it. It can’t be activated if worn under or over any armor. You can activate it as a focused action, at which point you become engulfed in flame. While engulfed, you can’t benefit from invisibility or concealment but are immune to fire damage. Furthermore, an adjacent creature that touches or makes a melee attack against you takes 1d4 fire damage. This effect lasts for one minute or until you end it with a quick action. Once activated, it can’t be activated again until you finish a daily rest.
Lord DreadRaver(GM David)
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Time Zone

EST

GM David
he/him GM 1 year 75 tables played 153 hosted

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!
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Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
NiteSide
NiteSide close

Time Zone

EST

NiteSide
he/him Player 2 months 24 tables played
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swords This player hasn't equipped anything for this session.
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