arrow_back  

Custom Content Level 5:

The Crypts of Bef'Mulur

calendar_today

January 24th, 2025, 2:00AM UTC

upcoming

BEGINS IN

01 d 13 h 03 m 18 s

Level

5

Players

3 - 6

computer VTT: Roll20
4 hours $18 40XP
Baldegl666 close

Time Zone

PST

Location

Portland

Chris Durand
he/him GM, Player 1 year 97 tables played 190 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

Dragonborn history is wrought with strife and conflict, but the people have always faced peril and evil with the utmost honor. In a time before the Archduchy, the monks of honor, and the Seven Deacons, there were others in power and beliefs were similar but of a far different origin. Recent prospectors mining and panning for gold in the foothills near Bef'Mulur have discovered a cave entrance opening into a large chamber of sorts. In the chamber appear to be 7 archways that are walled of with virtually impenetrable stone carved with ancient runes. Through some limited deciphering by a local sage, it has been determined that these archways lead to ancient crypts below. However, no one has been able to breach the stone barriers....until our heroes arrive on the scene???

#Advanced
#Imaginative
#Intermediate
#Lighthearted
#Heavy Combat
#Mystery
#Puzzles

This is a level 5 custom content adventure. This can be any L5 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Baldegl666

Players (0/6)

Terms of Service Privacy Policy Code of Conduct

Ⓒ GRIPNR LLC. All Rights Reserved.