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Custom Content Level 5:

The Crypts of Bef'Mulur

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January 24th, 2025, 2:00AM UTC

expired
Archived in Table History

Level

5

Players

3 - 6

computer VTT: Roll20
4 hours $18 40XP
Baldegl666 close

Time Zone

PDT

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 1 year 127 tables played 711 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

Dragonborn history is wrought with strife and conflict, but the people have always faced peril and evil with the utmost honor. In a time before the Archduchy, the monks of honor, and the Seven Deacons, there were others in power and beliefs were similar but of a far different origin. Recent prospectors mining and panning for gold in the foothills near Bef'Mulur have discovered a cave entrance opening into a large chamber of sorts. In the chamber appear to be 7 archways that are walled of with virtually impenetrable stone carved with ancient runes. Through some limited deciphering by a local sage, it has been determined that these archways lead to ancient crypts below. However, no one has been able to breach the stone barriers....until our heroes arrive on the scene???

#Advanced
#Imaginative
#Intermediate
#Lighthearted
#Heavy Combat
#Mystery
#Puzzles

This is a custom content adventure, available for hero levels 4-6. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Baldegl666

Players (4/6)

Jynn
Jynn close

Time Zone

PDT

Location

Seattle

Discord

Jynn#4445

Jynn
she/her Admin, GM, Player 2 years 263 tables played 329 hosted

Style

N/A

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Quantity: 1
While wearing these goggles, you possess darkvision 12 squares. If you already have darkvision, it extends the range of that darkvision by 12 squares.
Sparrow
Sparrow close

Time Zone

EDT

Discord

thediscipledsparrow#0

Sparrow
she/her Player 7 months 31 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
Lord DreadRaver(GM David)
Lord DreadRaver(GM David) close

Time Zone

EDT

Discord

DM David C#0903

GM David
he/him GM 2 years 94 tables played 233 hosted

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
The strings of this lute glow with a faint golden radiance. The instrument’s body is adorned with the symbols of Enlightenment. This is a favorite magical instrument of more pious bards. This instrument can be used as a bardic spellcasting implement, and a bard attuned to this instrument knows the following spells: cure wounds, healing word, and spare the dying.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Ghostisoffical2.0
Ghostisoffical2.0 close

Time Zone

EDT

Discord

ghostisoffical#0

Ghostisoffical2.0
he/him Player 6 months 8 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist’s fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its actions to make a DC 10 Dexterity check to extinguish the flames.
Quantity: 1
This finely crafted chain shirt grants you a +1 bonus to AC.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
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