arrow_back  

Custom Content Level 1:

Sterck: Adventures in the City of Innovation

calendar_today

January 12th, 2025, 5:00AM UTC

complete
Archived in Table History

Level

1

Players

3 - 6

computer VTT: Discord Roll20 Hybrid (stream audio/visual enhancements)
3 hours $15 5XP
Lord DreadRaver(GM David) close

Time Zone

EST

GM David
he/him GM 1 year 64 tables played 119 hosted

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!

Very Experienced

description

View GM

Notes

Game Master Notes close

Sterck: City of Innovation Although it legally refers to the entirety of the countryside surrounding it for many leagues, the name of Sterck immediately conjures a vision of the great and ancient City of Innovation, whose thick soot-choked forges ring with the rhythm of crafting hammers, while airships powered by alchemy and magic drift across a smog-streaked sky. Newly built jumpstone-powered contraptions hum with the promise of Industry. Towering spires and half-buried grottoes reveal the shifting boundaries between rugged tradition and brazen modernity. An old city, established in the time of the Dragons' Tyranny, but now made anew, fresh, gleaming, and glowing with the power of that newly discovered wonder mineral, Jumpstone. In the bustling heart of the marketplace, where the clang of forges and hiss of alchemical devices fill the air, stands a large metal display known as the Foundry Board. Riveted brass and finely engraved dwarven script frame the board, layered with parchments pinned by ornate clockwork clamps. Notices vary in size and style—some scrawled in gnomish runes advertising technological trials for prototype gadgets, others stamped with official seals seeking bold volunteers to explore newly unearthed mining passages. A crisp sheet proclaims a call for escorts to deliver precious ore across the rugged Sterck Tors, and a weathered poster details rumors of ancient dwarven relics awaiting recovery. Whichever of these you decide to pursue, there is no doubt that opportunity abounds in the City of Innovation, the place for an ambitious adventurer to truly thrive!

#Fast-paced
#Exploration
#Gritty Fantasy
#Heist
#Mystery
#Puzzles
#Swashbuckling

This is a level 1 custom content adventure. This can be any L1 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Lord DreadRaver AKA GM David

Players (4/6)

Thurone
Thurone close

Time Zone

CST

Thurone
he/him Player 2 weeks 1 tables played
no show
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
mamallama
mamallama close

Time Zone

EST

Location

massachusetts

Kelly Guay
she/her Player 2 weeks 6 tables played
newbie at 50, my kids both play
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of similar ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains its potency until it afflicts a creature, or 1 minute, at which point the poison dries or becomes useless.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Kurogamer
Kurogamer close

Time Zone

HST

Kurogamer
she/her Player 1 week 4 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This silk robe embroidered with a flame motif must be attuned and worn before you can activate it. It can’t be activated if worn under or over any armor. You can activate it as a focused action, at which point you become engulfed in flame. While engulfed, you can’t benefit from invisibility or concealment but are immune to fire damage. Furthermore, an adjacent creature that touches or makes a melee attack against you takes 1d4 fire damage. This effect lasts for one minute or until you end it with a quick action. Once activated, it can’t be activated again until you finish a daily rest.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
NiteSide
NiteSide close

Time Zone

EST

NiteSide
he/him Player 1 month 22 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing these goggles, you possess darkvision 12 squares. If you already have darkvision, it extends the range of that darkvision by 12 squares.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Terms of Service Privacy Policy Code of Conduct

Ⓒ GRIPNR LLC. All Rights Reserved.