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Custom Content Level 1:

Red Skies at Night

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January 12th, 2025, 5:00PM UTC

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Archived in Table History

Level

1

Players

3 - 6

computer VTT: Discord Roll20 Hybrid (stream audio/visual enhancements)
3 hours $15 5XP
Lord DreadRaver(GM David)
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Time Zone

EST

Discord

DM David C#0903

GM David
he/him GM 2 years 122 tables played 254 hosted 17 tutorials ran

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!

Very Experienced

description

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Notes

Game Master Notes
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A brand new adventure setting the stage for many more in the City of Innovation: Sterck! Sterck: City of Innovation Although it legally refers to the entirety of the countryside surrounding it for many leagues, the name of Sterck immediately conjures a vision of the great and ancient City of Innovation, whose thick soot-choked forges ring with the rhythm of crafting hammers, while airships powered by alchemy and magic drift across a smog-streaked sky. Newly built jumpstone-powered contraptions hum with the promise of Industry. Towering spires and half-buried grottoes reveal the shifting boundaries between rugged tradition and brazen modernity. An old city, established in the time of the Dragons' Tyranny, but now made anew, fresh, gleaming, and glowing with the power of that newly discovered wonder mineral, Jumpstone. In the bustling heart of the marketplace, where the clang of forges and hiss of alchemical devices fill the air, stands a large metal display known as the Foundry Board. Riveted brass and finely engraved dwarven script frame the board, layered with parchments pinned by ornate clockwork clamps. Notices vary in size and style—some scrawled in gnomish runes advertising technological trials for prototype gadgets, others stamped with official seals seeking bold volunteers to explore newly unearthed mining passages. A crisp sheet proclaims a call for escorts to deliver precious ore across the rugged Sterck Tors, and a weathered poster details rumors of ancient dwarven relics awaiting recovery. Whichever of these you decide to pursue, there is no doubt that opportunity abounds in the City of Innovation, the place for an ambitious adventurer to truly thrive!

#Fast-paced
#Exploration
#Gritty Fantasy
#Investigation
#Mystery
#Swashbuckling

This is a custom content adventure, available for hero levels 1 & 2. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Lord DreadRaver AKA GM David

Players (3/6)

Rickmaful
Rickmaful
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Time Zone

EST

Discord

rickmaful#0

Rickmaful
he/him Player 1 year 255 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Masterwork Quarterstaff
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Pearl of Power
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st, 2nd, or 3rd Mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a long rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune to one pearl of power.
Slippers of the Halfling
Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Cosmic Gnostic
Cosmic Gnostic
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Time Zone

GMT

Discord

cosmic.gnostic#0

Cosmic Gnostic
he/him Player 11 months 7 tables played
Begun my own adventure with a large roleplay club in the 90s, trying out and playing a myriad of different systems. Fast forward more than a decade later. Joined a 4e campaign and continued on playing, and running published and custom, content including Adventurers League.
survived
visibility Sheet
EQUIPPED TREASURE
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Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Robe of Flame
Quantity: 1
This silk robe embroidered with a flame motif must be attuned and worn before you can activate it. It can’t be activated if worn under or over any armor. You can activate it as an action, at which point you become engulfed in flame. While engulfed, you can’t benefit from invisibility or concealment but are immune to fire damage. Furthermore, an adjacent creature that touches or makes a melee attack against you takes 1d4 fire damage. This effect lasts for one minute or until you end it with a bonus action. Once activated, it can’t be activated again until you finish a long rest.
Machete7893
Machete7893
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Time Zone

CST

Discord

machete7893#0

Machete7893
Player 11 months 9 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Bottled Lightning
Quantity: 1
These glass bottles are covered in copper mesh. Each holds electrical energy suspended within an astral fluid. The glass breaks when thrown at a creature, and its electricity is released. As an action, you can throw this flask up to 30 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the bottled lightning as an improvised weapon. The target takes 1d6 lightning damage on a hit and must make a DC 10 Constitution saving throw. On a failed save, the target is stunned until the end of its next turn.
Scroll of Sleep
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
+1 Bolt
Quantity: 1
You have a +1 bonus to attack and damage rolls made with this piece of magical ammunition. Once it is used, the ammunition is consumed whether you hit or miss.
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