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Custom Content Level 1:

A Most Potent Brew

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December 19th, 2024, 1:00AM UTC

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Archived in Table History

Level

1

Players

3 - 6

computer VTT: Roll20
3 hours $15 5XP
SirGrimmWolf
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Time Zone

EDT

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sirgrimmwolf#0

Grimm Wolf
he/him Player 8 months 2 tables played

Very Experienced

description

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Notes

Game Master Notes
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The Wizard’s Tower Brewing Co. - a craft brewery known for its hoppy summer ales - are in dire need of help from a band of reliable, affordable adventurers. The owner has posted a job on the local notice boards and is calling in favors from friendly innkeepers all over town to spread the word.

#Advanced
#Beginner
#Imaginative
#Intermediate
#Exploration
#Fantasy
#Story

This is a custom content adventure, available for hero levels 1 & 2. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by SirGrimmWolf

Players (5/6)

Mike407
Mike407
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PDT

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mike407#0

Michael
he/him Admin, GM, Player 7 months 76 tables played 124 hosted

Style

N/A

Experience

Very Experienced

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visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
While wearing these boots, your SPD becomes 6, unless your SPD is higher, and that score is not reduced when you’re encumbered or wearing heavy armor. Additionally, you can jump three times the normal distance, though you can’t jump farther than your remaining SPD would allow.
NiteSide
NiteSide
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niteside_#0

NiteSide
he/him Player 7 months 24 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
While wearing these goggles, you possess darkvision 12 squares. If you already have darkvision, it extends the range of that darkvision by 12 squares.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Skordeman
Skordeman
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coletrain2005#0

Skordeman
Player 7 months 2 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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swords This player hasn't equipped anything for this session.
NotRandy
NotRandy
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EDT

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notrandy95#0

NotRandy
Player 7 months 2 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This scroll bears the words of the minor spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast it without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This scroll bears the words of the cantrip listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
You have a +1 bonus to attack and damage rolls made with this piece of magical ammunition. Once it is used, the ammunition is consumed whether you hit or miss.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
JoeGear92
JoeGear92
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EDT

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joegear92#0

JoeGear92
Player 7 months 3 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
As an action, you can splash the contents of this vial onto a creature or object within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against the target, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
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