arrow_back  

Custom Content Level 3:

There's A Rat In My Kitchen

calendar_today

December 19th, 2024, 4:30AM UTC

complete
Archived in Table History

Level

3

Players

3 - 6

computer VTT: Roll20
3.5 hours $14 10XP
Baldegl666 close

Time Zone

PDT

Location

Portland

Chris Durand
he/him Admin, GM, Player 1 year 118 tables played 453 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

As your party awaits their inevitable turn to try the tower… a high ranking member of the Hird (the Archdukes guard) approaches you, and beckons you follow him into the quiet shadows of a corner in the Hall of Magus. The guard tells your party in soft spoken word that the cellars of the Magus Hall have oft been used to store rations, ales, wines, spirits and antiques alike… but lately there have been strange mists appearing, while the hoarded items on the other hand have been disappearing with an alarming frequency. The Archduke is yet unaware of these strange goings on, and it would be best for all concerned if it never came to his attention…. The guard assures you that if you can investigate and bring him any news or evidence of what is causing these mists or the disappearances of the stored goods, that you will be handsomely rewarded on the sly. Absolute discretion must be observed on this mission not only now at its inception, but also upon your return…should you return that is….

#Beginner
#Imaginative
#Intermediate
#Learn to Play
#Lighthearted
#Gritty Fantasy
#Heavy Combat
#Puzzles
#Survival

This is a level 3 custom content adventure. This can be any L3 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Chris Durand

Players (3/6)

GruntGaming11B
GruntGaming11B close

Time Zone

CDT

GruntGaming11B
Player 4 months 27 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
NiteSide
NiteSide close

Time Zone

EDT

NiteSide
he/him Player 4 months 24 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This bag is filled with tar, resin, and other sticky substances. As an action, you can throw this bag up to 20 feet, at which point the bag bursts open, and the sticky goo bursts out. Make a ranged attack against a creature, treating the tanglefoot bag as an improvised weapon. On a hit, the target is restrained until it escapes (escape DC 10). On a miss, the target takes a -10-foot penalty to its Speeds until the end of its next turn.
Quantity: 1
While wearing these goggles, you possess darkvision 12 squares. If you already have darkvision, it extends the range of that darkvision by 12 squares.
Quantity: 1
This dagger is made to get past the resistance of creatures with resistances or immunities susceptible to silvered weapons, like wererats, werewolves, and the like. Other than that, it functions like a normal dagger.
Mike407
Mike407 close

Time Zone

PDT

Michael
he/him Admin, GM, Player 4 months 63 tables played 113 hosted

Style

N/A

Experience

Very Experienced

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wearing these boots, your SPD becomes 6, unless your SPD is higher, and that score is not reduced when you’re encumbered or wearing heavy armor. Additionally, you can jump three times the normal distance, though you can’t jump farther than your remaining SPD would allow.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This scroll bears the words of the cantrip listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This scroll bears the words of the 1st-mastery spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast it without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This wand can be used as an arcane spellcasting implement. This wand has 3 charges. While holding it, you can use a focused action to expend 1 or more of its chargers to cast the magic missile spell (as a 1st-level caster). With 1 charge you can cast the spell normally; if you expend 3 charges, you can cast the spell as its sacrifice effect. The wand regains any spent charges after you finish a daily rest.
Terms of Service Privacy Policy Code of Conduct

Ⓒ GRIPNR LLC. All Rights Reserved.