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Custom Content Level 1:

It All Starts Here!

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December 15th, 2024, 3:00AM UTC

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Archived in Table History

Level

1

Players

3 - 6

computer VTT: Roll20
4 hours $15 5XP
Baldegl666 close

Time Zone

PST

Location

Portland

Chris Durand
he/him Player, GM 1 year 93 tables played 165 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

A brand new storyline brought to you by a masterful plot weaver in GaneMaster Baldegl666! If you are looking for a COMMITTED group of regular people to game with, an opportunity to really flesh out your hero through an XP that spans over 20 adventures, and a community to hang out with that is a giant family of gaming friends…. This is it where it all starts!!! Grab a seat at the table!!!

#Beginner
#Imaginative
#Learn to Play
#Lighthearted
#Wacky
#Exploration
#Gritty Fantasy
#Mystery
#Puzzles
#Story
#Survival

This is a level 1 custom content adventure. This can be any L1 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Chris Durand

Players (6/6)

GruntGaming11B
GruntGaming11B close

Time Zone

CST

GruntGaming11B
Player 3 weeks 17 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
Rickmaful
Rickmaful close

Time Zone

EST

Rickmaful
he/him Player 2 months 34 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Bigfootsbeard707
Bigfootsbeard707 close

Time Zone

CST

Bigfootsbeard707
he/him Player 2 weeks 5 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
After drinking this potion, you regain 1 LF.
Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Jynn
Jynn close

Time Zone

PST

Location

Seattle

Jynn
she/her Player, GM 1 year 197 tables played 25 hosted

Style

N/A

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wearing this help, you can spend 10 minutes to cast the comprehend languages spell from it at will and without sacrificing the spell.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Tony
Tony close

Time Zone

EST

Location

New York

Antonio
Player 3 weeks 5 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wearing this cloak with its hood up, you suffer disadvantage on Perception checks relying on sight, but you have advantage on Stealth checks made to hide. Pulling the hood up or down is a Quick action.
Quantity: 1
While wearing the ring, you have a swim SPD of 8.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Oggigi
Oggigi close

Time Zone

CST

Oggigi
Player 3 weeks 17 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This spongy stone is infused with trapped aether. When it hits something hard, the stone explodes, releasing a thunderclap. As an action, you can throw this stone up to 20 feet. When it hits a hard object or a creature, it explodes. Make a ranged attack against a target or a 5-foot space within range (the space has an AC of 5), treating the thunderstone as an improvised weapon. On a hit, a creature or object takes 1d6 thunder damage, and all creatures within a 10-foot sphere centered on the target must succeed a DC 10 Constitution saving throw or become deafened for 1 minute. On a miss, the stone has no effect and becomes inert.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
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