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Custom Content Level 1:

Nul'Tudath: Ring of Honor

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December 11th, 2024, 5:00PM UTC

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Archived in Table History

Level

1

Players

3 - 5

computer VTT: Roll20
3 hours $15 5XP
Baldegl666
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Time Zone

PST

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 2 years 151 tables played 551 hosted 449 tutorials ran

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

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Notes

Game Master Notes
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Many from miles around have answered the "Call to the Wall" of the Dragonborn Archduke of Bef'Zuraak--Bak'Bahlhim. The Moldering Wall is failing, the Armies of the Undead are amassing, and the gnolls have united under The Council of the Nine Tribes. Heroes will be tested in the Ring of Honor to determine their skill sets and usefulness to the Archduke in defense of the Moonstone Empire....

#Beginner
#Intermediate
#Learn to Play
#Lighthearted
#Gritty Fantasy
#Hack-n-Slash
#Heavy Combat

This is a custom content adventure, available for hero levels 1 & 2. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Chris Durand

Players (4/5)

Mike407
Mike407
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Time Zone

PST

Discord

mike407#0

Michael
he/him Player 1 year 88 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Wand of Magic Missile
Quantity: 1
This wand can be used as an arcane spellcasting implement. This wand has 3 charges. While holding it, you can use an action to expend 1 or more of its chargers to cast the magic missile spell (as a 1st-level caster). With 1 charge you can cast the spell normally; if you expend 3 charges, you can cast the spell as its sacrifice effect. The wand regains any spent charges after you finish a Long rest.
Bracers of Archery
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged attack rolls and damage rolls made with such weapons.
Boots of the Stag
Quantity: 1
While wearing these boots, your SPD becomes 6, unless your SPD is higher, and that score is not reduced when you’re encumbered or wearing heavy armor. Additionally, you can jump three times the normal distance, though you can’t jump farther than your remaining SPD would allow.
Oggigi
Oggigi
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Time Zone

CST

Discord

driscollthedeft#0

Oggigi
Player 1 year 134 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Potion of Healing
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Masterwork Scale Mail Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Lord DreadRaver(GM David)
Lord DreadRaver(GM David)
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Time Zone

EST

Discord

DM David C#0903

GM David
he/him GM 2 years 122 tables played 254 hosted 17 tutorials ran

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!
survived
visibility Sheet
EQUIPPED TREASURE
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# 1017
# 1210
# 1316
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Mark of the Bethniru
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Order of the Moon Invitation
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Masterwork Plate Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
VonFueller1
VonFueller1
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Time Zone

EST

Discord

vonfueller1#0

VonFueller1
Player 1 year 9 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Scroll of Create or Destroy Water
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Scroll of Detect Disease & Poison
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Scroll of Faerie Fire
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Scroll of Infernathurgy
Quantity: 1
This scroll bears the words of the minor spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Masterwork War Pick
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
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