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GS5 Glimmering Sub-Plot Level 5:

One Shot Thursday

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November 15th, 2024, 4:15AM UTC

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Archived in Table History

Level

5

Players

3 - 6

computer VTT: Roll20
2.75 hours $12 40XP
Baldegl666 close

Time Zone

PST

Location

Portland

Chris Durand
he/him GM, Player 1 year 103 tables played 224 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

Reposted Game

The Glimmering Sub-Plots are adventures outside the main plot of the campaign. These adventures are created by individual Gamemasters (GMs) or content creators. Check the GM Notes for details.

Created by CD

Players (4/6)

Yrsam
Yrsam close

Time Zone

EST

Location

montreal

frederick potvin
he/him GM, Player 1 year 28 tables played 54 hosted

Style

improv and challenging combat

Experience

Intermediate

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
This wand can be used as an arcane spellcasting implement. This wand has 3 charges. While holding it, you can use a focused action to expend 1 or more of its chargers to cast the magic missile spell (as a 1st-level caster). With 1 charge you can cast the spell normally; if you expend 3 charges, you can cast the spell as its sacrifice effect. The wand regains any spent charges after you finish a daily rest.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Bravehusky
Bravehusky close

Time Zone

MST

Location

ID

Savannah
she/her Player, GM 4 months 98 tables played 252 hosted

Style

N/A

Experience

Intermediate

𝑯𝒆𝒚 𝒆𝒗𝒆𝒓𝒚𝒐𝒏𝒆, 𝑰’𝒎 𝑺𝒂𝒗𝒂𝒏𝒏𝒂𝒉, 𝒚𝒐𝒖𝒓 𝑶𝒖𝒕𝒅𝒐𝒐𝒓 𝑬𝒏𝒕𝒉𝒖𝒔𝒊𝒂𝒔𝒕! 🌲 𝑰’𝒎 𝒏𝒆𝒘 𝒕𝒐 𝑫&𝑫 𝒂𝒏𝒅 𝒂𝒍𝒓𝒆𝒂𝒅𝒚 𝒍𝒐𝒗𝒊𝒏𝒈 𝒆𝒗𝒆𝒓𝒚 𝒎𝒐𝒎𝒆𝒏𝒕 𝒐𝒇 𝒕𝒉𝒊𝒔 𝒊𝒏𝒄𝒓𝒆𝒅𝒊𝒃𝒍𝒆 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒆! 🎲✨ 𝑰 𝒄𝒂𝒏’𝒕 𝒘𝒂𝒊𝒕 𝒕𝒐 𝒆𝒙𝒑𝒍𝒐𝒓𝒆 𝒇𝒂𝒏𝒕𝒂𝒔𝒕𝒊𝒄𝒂𝒍 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒆𝒓𝒔, 𝒄𝒐𝒏𝒏𝒆𝒄𝒕 𝒘𝒊𝒕𝒉 𝒂𝒎𝒂𝒛𝒊𝒏𝒈 𝒑𝒆𝒐𝒑𝒍𝒆, 𝒂𝒏𝒅 𝒖𝒏𝒍𝒆𝒂𝒔𝒉 𝒎𝒚 𝒊𝒏𝒏𝒆𝒓 𝒔𝒑𝒊𝒓𝒊𝒕. 𝑶𝒓𝒊𝒈𝒊𝒏𝒂𝒕𝒊𝒏𝒈 𝒇𝒓𝒐𝒎 𝒕𝒉𝒆 𝒔𝒕𝒖𝒏𝒏𝒊𝒏𝒈 𝒎𝒐𝒖𝒏𝒕𝒂𝒊𝒏𝒔 𝒐𝒇 𝑰𝒅𝒂𝒉𝒐, 𝑼𝑺𝑨 🇺🇸, 𝑰 𝒄𝒉𝒆𝒓𝒊𝒔𝒉 𝒎𝒚 𝒕𝒊𝒎𝒆 𝒔𝒑𝒆𝒏𝒕 𝒉𝒊𝒌𝒊𝒏𝒈 🥾, 𝒄𝒂𝒎𝒑𝒊𝒏𝒈 🏕, 𝒂𝒏𝒅 𝒔𝒐𝒂𝒌𝒊𝒏𝒈 𝒖𝒑 𝒕𝒉𝒆 𝒃𝒆𝒂𝒖𝒕𝒚 𝒐𝒇 𝒏𝒂𝒕𝒖𝒓𝒆 🌿. 𝑾𝒉𝒆𝒏 𝑰'𝒎 𝒏𝒐𝒕 𝒐𝒖𝒕 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒊𝒏𝒈, 𝒚𝒐𝒖 𝒄𝒂𝒏 𝒇𝒊𝒏𝒅 𝒎𝒆 𝒃𝒖𝒊𝒍𝒅𝒊𝒏𝒈 𝒆𝒑𝒊𝒄 𝒄𝒓𝒆𝒂𝒕𝒊𝒐𝒏𝒔 𝒊𝒏 𝑴𝒊𝒏𝒆𝒄𝒓𝒂𝒇𝒕/𝑮𝒂𝒎𝒆𝒔🏗️ 𝒐𝒓 𝒈𝒆𝒆𝒌𝒊𝒏𝒈 𝒐𝒖𝒕 𝒐𝒗𝒆𝒓 𝒎𝒚 𝒇𝒂𝒗𝒐𝒓𝒊𝒕𝒆 𝒎𝒖𝒔𝒊𝒄 𝒈𝒆𝒏𝒓𝒆𝒔—𝒆𝒗𝒆𝒓𝒚𝒕𝒉𝒊𝒏𝒈 𝒇𝒓𝒐𝒎 𝒑𝒐𝒑 🎤 𝒂𝒏𝒅 𝒓𝒂𝒑 🎶 𝒕𝒐 𝒓𝒐𝒄𝒌 🎸 𝒂𝒏𝒅 𝒆𝒍𝒆𝒄𝒕
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Athletics checks made to climb or swim.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While wearing these boots, your SPD becomes 6, unless your SPD is higher, and that score is not reduced when you’re encumbered or wearing heavy armor. Additionally, you can jump three times the normal distance, though you can’t jump farther than your remaining SPD would allow.
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Quantity: 1
While wearing this help, you can spend 10 minutes to cast the comprehend languages spell from it at will and without sacrificing the spell.
CavemanDave
CavemanDave close

Time Zone

PST

Location

Los Angeles

Dan
GM, Player 7 months 78 tables played 30 hosted

Style

N/A

Experience

Intermediate

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Athletics checks made to climb or swim.
Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
AngelF501
AngelF501 close

Time Zone

CST

Location

Chicago Illinois

Angel Fitz
he/him Player 4 months 21 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
You must be proficient with some wind instrument to both attune yourself to and use these pipes, and they can be used as a bardic spellcasting implement. The pipes have 3 charges. You can use a focused action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 6 squares of you that hears you play must succeed a DC 15 WIS save or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed the save. A creature that fails the save can repeat it at the end of its turns, ending the effect on itself on a success. A creature that succeeds its save against these pipes is immune to its effect for 24 hours. The pipe regains any used charges when you finish a daily rest.
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