arrow_back   GL3 Fall of Hammers
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November 15th, 2024, 3:30AM UTC

cancelled
Cancelled by Yrsam

Level

3

Players

3 - 6

computer VTT: Roll20
4 hours $13 10XP
Yrsam close

Time Zone

EST

Yrsam
he/him Player, GM 1 year 28 tables played 37 hosted

Style

N/A

Experience

N/A

#Dungeon Crawl
#Exploration
#Fantasy
#Heavy Combat
#Investigation
#Survival

A group of dwarves from the Sterck Tors have reopened and ancient mine and promised a shipment of jumpstone. That shipment is overdue and those sent to retrieve it have either disappeared or gone mad. Can the heroes succeed where others have failed?

Created by Darrin Drader

Players (1/6)

Jynn
Jynn close

Time Zone

PST

Location

Seattle

Jynn
she/her Player, GM 1 year 191 tables played 17 hosted

Style

N/A

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This mix of magic and alchemy facilitates the quick creation of multiple alchemical explosives. The vial has 3 charges. Using a focused action, manipulating the vial on the top of the flask, and spending 1 charge, you can create one of the following alchemical items: a vial of alchemist fire, a bottled lightning, a rime vial, or a vial of acid. Once created, that alchemical item lasts until the end of the session, at which point it crumbles to dust. Any used charges are regained at the end of the session.
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