arrow_back   GL3 Fall of Hammers
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November 15th, 2024, 3:30AM UTC

cancelled
Cancelled by Yrsam

Level

3

Players

3 - 6

computer VTT: Roll20
4 hours $13 10XP
Yrsam close

Time Zone

EDT

Location

montreal

Discord

yrsam#0

frederick potvin
he/him GM, Player 1 year 40 tables played 240 hosted

Style

improv and challenging combat

Experience

Very Experienced

Very Experienced

#Dungeon Crawl
#Exploration
#Fantasy
#Heavy Combat
#Investigation
#Survival

A group of dwarves from the Sterck Tors have reopened and ancient mine and promised a shipment of jumpstone. That shipment is overdue and those sent to retrieve it have either disappeared or gone mad. Can the heroes succeed where others have failed?

Created by Darrin Drader

Players (1/6)

Jynn
Jynn close

Time Zone

PDT

Location

Seattle

Discord

Jynn#4445

Jynn
she/her Admin, GM, Player 2 years 269 tables played 341 hosted

Style

N/A

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This mix of magic and alchemy facilitates the quick creation of multiple alchemical explosives. The vial has 3 charges. Using a focused action, manipulating the vial on the top of the flask, and spending 1 charge, you can create one of the following alchemical items: a vial of alchemist fire, a bottled lightning, a rime vial, or a vial of acid. Once created, that alchemical item lasts until the end of the session, at which point it crumbles to dust. Any used charges are regained at the end of the session.
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