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Custom Content Level 1:

LEGENDS W/E: HAMMER AND NAIL

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December 5th, 2024, 8:00PM UTC

complete
Archived in Table History

Level

1

Players

2 - 6

computer VTT: Roll20
3 hours $1 5XP
Baldegl666 close

Time Zone

PST

Location

Portland

Chris Durand
he/him Player, GM 1 year 92 tables played 148 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

It seems that the local blacksmith, Smelty Irontoe-a dwarf with a far reaching reputation of excellent craftsmanship and "other services"-has gone missing. The Archduke has in quite a large order for weapons and arms, that if goes unfulfilled will surely cost the entire town not only a pretty penny for the economy, but loss of favor in the Archduchy. Upon seeing the likes of your rag-tag motley crew some of the townsfolk immediately huddle together and conspire to enlist your aid in finding ol' Irontoe, so the arms order will be on time!~

#Beginner
#Imaginative
#Learn to Play
#Lighthearted
#Exploration
#Investigation
#Story
#Survival

This is a level 1 custom content adventure. This can be any L1 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by CHRIS DURAND

Players (6/6)

Rufus
Rufus close

Time Zone

EST

Rufus
he/him Player 1 week 2 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
TheRedKitkat96
TheRedKitkat96 close

Time Zone

CST

TheRedKitkat96
Player 4 weeks 3 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
icyhotgirl
icyhotgirl close

Time Zone

EST

icyhotgirl
she/her Player 1 week 4 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
dabigwilly
dabigwilly close

Time Zone

MST

Willy
Player 5 days 7 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
Nucl3arChick3n
Nucl3arChick3n close

Time Zone

EST

Alex Wells
he/him Player, GM 8 months 62 tables played 0 hosted

Style

N/A

Experience

N/A

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
This silk robe embroidered with a flame motif must be attuned and worn before you can activate it. It can’t be activated if worn under or over any armor. You can activate it as a focused action, at which point you become engulfed in flame. While engulfed, you can’t benefit from invisibility or concealment but are immune to fire damage. Furthermore, an adjacent creature that touches or makes a melee attack against you takes 1d4 fire damage. This effect lasts for one minute or until you end it with a quick action. Once activated, it can’t be activated again until you finish a daily rest.
Quantity: 1
While wearing this charm, you are immune to contracting any disease. If you are already infected with a disease, the disease’s effects are suppressed while you wear the charm.
Brookz
Brookz close

Time Zone

CST

Brookz
Player 1 week 5 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
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