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GS2 Glimmering Sub-Plot Level 2:

OG SATURDAYS: IRON AND STEAM (TOP LVL 2)

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November 24th, 2024, 3:30AM UTC

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Archived in Table History

Level

2

Players

3 - 6

computer VTT: Roll20
3 hours $13 5XP
Baldegl666
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Time Zone

PST

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 2 years 149 tables played 546 hosted 449 tutorials ran

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

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Notes

Game Master Notes
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Heroes have unlocked a new level in Odayond Farcaller's mystic Tower of Power! This level is polluted with strange machines and automatons and contains as of yet unimaginable encounters and puzzles to solve. Come one come all to unlock the mysteries in honor of Archduke Glittermind III

#Gritty Fantasy
#Hack-n-Slash
#Puzzles
#Survival

The Glimmering Sub-Plots are adventures outside the main plot of the campaign. These adventures are created by individual Gamemasters (GMs) or content creators. Or, instead, you can run Tower of Power Level 2: Iron and Steam. Check the GM Notes for details.

Created by The Glimmering

Players (4/6)

Rickmaful
Rickmaful
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Time Zone

EST

Discord

rickmaful#0

Rickmaful
he/him Player 1 year 252 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Boots of the Stag
Quantity: 1
While wearing these boots, your SPD becomes 6, unless your SPD is higher, and that score is not reduced when you’re encumbered or wearing heavy armor. Additionally, you can jump three times the normal distance, though you can’t jump farther than your remaining SPD would allow.
Gem of Brightness
Quantity: 1
This prism has 3 charges. While you are holding it, you can use an action or bonus action to speak one of three command words and use one of its charges to gain one of the following effects: • Uttering the first command word while using a bonus action causes the gem to shed bright light in a 6-square radius and dim light for an additional 6 squares. This effect lasts until you use a bonus action to repeat the command word or you utter another of the gem’s command words. Using the gem this way doesn’t require you to expend one of its daily charges. • Uttering the second command word, using an action, and expending one of its charges, cause the gem to fire a brilliant beam of light at one creature you can see within 12 squares. The creature must make a DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. • Uttering the third command word, using an action, and expending three of its charges, cause the gem to flare with blinding light in a 6-square cone originating from you. Each creature in the cone must make a DC DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. The pipe gem regains any used charges when you finish a long rest.
Sonofhades
Sonofhades
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Time Zone

HST

Discord

iliousphoenix#0

Sonofhades
Player 1 year 2 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
PTH01
PTH01
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Time Zone

PST

Location

WA

Discord

pth2004#0

Preston Heuser
Player 1 year 2 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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+1 Arrow
Quantity: 1
You have a +1 bonus to attack and damage rolls made with this piece of magical ammunition. Once it is used, the ammunition is consumed whether you hit or miss.
Masterwork Shortbow
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Masterwork Halberd
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
ghost_bull06
ghost_bull06
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Time Zone

MST

Discord

ghostbull0979#0

David Quigley
he/him Player 1 year 24 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Masterwork Shortsword
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Bag of Holding
Quantity: 1
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
Masterwork Studded Leather Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
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