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Custom Content Level 1 - Part 2:

ESCAPADES: CAMPAIGN ADVENTURES FOR 2-4 PLAYERS

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November 12th, 2024, 4:00AM UTC

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Archived in Table History

Level

1

Players

2 - 4

computer VTT: Roll20
3 hours $13 5XP
Baldegl666 close

Time Zone

PST

Location

Portland

Chris Durand
he/him Player, GM 1 year 92 tables played 148 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

Another new concept brought to you by DM Baldegl666!!! A Weekly drop-in late night campaign series designed for small adventuring groups of 2-4 players and 3 hour game sessions!!

#Beginner
#Imaginative
#Intermediate
#Learn to Play
#Lighthearted
#Dungeon Crawl
#Hack-n-Slash
#Heavy Combat

This is a level 1 custom content adventure. This can be any L1 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Chris Durand

Players (4/4)

AngelF501
AngelF501 close

Time Zone

CST

Location

Chicago Illinois

Angel Fitz
he/him Player 1 month 20 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
This 12-square-long length of silk rope can hold up to 3,000 lbs. If you hold one end of the rope and use a focused action to speak the command word, the rope animates. As a quick action, you can command the other end to move toward a destination you choose. That end moves 2 squares on the turn when you first command it and 2 squares on each of your turns until reaching its destination, up to its maximum length away, or you tell it to stop. You can also command the rope to fasten itself securely to an object or unfasten itself, to know or unknot itself, or to coil itself for carrying (all as quick actions). If you command the rope to knot (a quick action), large knots appear at 1-foot intervals along the rope. While knotted this way, the rope shortens to 10 squares in length and grants advantage to checks made to climb it. The rope has AC 20 and 20 HP. It regains 1 HP every five minutes if it has at least 1 HP. If the rope drops to 0 HP, it is destroyed.
CavemanDave
CavemanDave close

Time Zone

PST

Location

Los Angeles

Dan
Player, GM 4 months 47 tables played 12 hosted

Style

N/A

Experience

Still Learning

I have been balancing gaming and outdoors and work for 25 years. Grew up on Nintendo and now xbox series x. I love all forms of racing, and I have three motorcycles and a couple of quads. I am newish to DnD as I always imagined it as some nerds being nerdy around a table, but I was very wrong and now wish I had discovered this a long time ago.
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Athletics checks made to climb or swim.
Quantity: 1
This finely crafted leather armor grants you a +1 bonus to AC.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Bravehusky
Bravehusky close

Time Zone

MST

Location

ID

Savannah scaff
she/her Player, GM 2 months 62 tables played 76 hosted

Style

N/A

Experience

Still Learning

𝑯𝒆𝒚 𝒆𝒗𝒆𝒓𝒚𝒐𝒏𝒆, 𝑰’𝒎 𝑺𝒂𝒗𝒂𝒏𝒏𝒂𝒉, 𝒚𝒐𝒖𝒓 𝑶𝒖𝒕𝒅𝒐𝒐𝒓 𝑬𝒏𝒕𝒉𝒖𝒔𝒊𝒂𝒔𝒕! 🌲 𝑰’𝒎 𝒏𝒆𝒘 𝒕𝒐 𝑫&𝑫 𝒂𝒏𝒅 𝒂𝒍𝒓𝒆𝒂𝒅𝒚 𝒍𝒐𝒗𝒊𝒏𝒈 𝒆𝒗𝒆𝒓𝒚 𝒎𝒐𝒎𝒆𝒏𝒕 𝒐𝒇 𝒕𝒉𝒊𝒔 𝒊𝒏𝒄𝒓𝒆𝒅𝒊𝒃𝒍𝒆 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒆! 🎲✨ 𝑰 𝒄𝒂𝒏’𝒕 𝒘𝒂𝒊𝒕 𝒕𝒐 𝒆𝒙𝒑𝒍𝒐𝒓𝒆 𝒇𝒂𝒏𝒕𝒂𝒔𝒕𝒊𝒄𝒂𝒍 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒆𝒓𝒔, 𝒄𝒐𝒏𝒏𝒆𝒄𝒕 𝒘𝒊𝒕𝒉 𝒂𝒎𝒂𝒛𝒊𝒏𝒈 𝒑𝒆𝒐𝒑𝒍𝒆, 𝒂𝒏𝒅 𝒖𝒏𝒍𝒆𝒂𝒔𝒉 𝒎𝒚 𝒊𝒏𝒏𝒆𝒓 𝒔𝒑𝒊𝒓𝒊𝒕. 𝑶𝒓𝒊𝒈𝒊𝒏𝒂𝒕𝒊𝒏𝒈 𝒇𝒓𝒐𝒎 𝒕𝒉𝒆 𝒔𝒕𝒖𝒏𝒏𝒊𝒏𝒈 𝒎𝒐𝒖𝒏𝒕𝒂𝒊𝒏𝒔 𝒐𝒇 𝑰𝒅𝒂𝒉𝒐, 𝑼𝑺𝑨 🇺🇸, 𝑰 𝒄𝒉𝒆𝒓𝒊𝒔𝒉 𝒎𝒚 𝒕𝒊𝒎𝒆 𝒔𝒑𝒆𝒏𝒕 𝒉𝒊𝒌𝒊𝒏𝒈 🥾, 𝒄𝒂𝒎𝒑𝒊𝒏𝒈 🏕, 𝒂𝒏𝒅 𝒔𝒐𝒂𝒌𝒊𝒏𝒈 𝒖𝒑 𝒕𝒉𝒆 𝒃𝒆𝒂𝒖𝒕𝒚 𝒐𝒇 𝒏𝒂𝒕𝒖𝒓𝒆 🌿. 𝑾𝒉𝒆𝒏 𝑰'𝒎 𝒏𝒐𝒕 𝒐𝒖𝒕 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒊𝒏𝒈, 𝒚𝒐𝒖 𝒄𝒂𝒏 𝒇𝒊𝒏𝒅 𝒎𝒆 𝒃𝒖𝒊𝒍𝒅𝒊𝒏𝒈 𝒆𝒑𝒊𝒄 𝒄𝒓𝒆𝒂𝒕𝒊𝒐𝒏𝒔 𝒊𝒏 𝑴𝒊𝒏𝒆𝒄𝒓𝒂𝒇𝒕/𝑮𝒂𝒎𝒆𝒔🏗️ 𝒐𝒓 𝒈𝒆𝒆𝒌𝒊𝒏𝒈 𝒐𝒖𝒕 𝒐𝒗𝒆𝒓 𝒎𝒚 𝒇𝒂𝒗𝒐𝒓𝒊𝒕𝒆 𝒎𝒖𝒔𝒊𝒄 𝒈𝒆𝒏𝒓𝒆𝒔—𝒆𝒗𝒆𝒓𝒚𝒕𝒉𝒊𝒏𝒈 𝒇𝒓𝒐𝒎 𝒑𝒐𝒑 🎤 𝒂𝒏𝒅 𝒓𝒂𝒑 🎶 𝒕𝒐 𝒓𝒐𝒄𝒌 🎸 𝒂𝒏𝒅 𝒆𝒍𝒆𝒄𝒕
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
This 12-square-long length of silk rope can hold up to 3,000 lbs. If you hold one end of the rope and use a focused action to speak the command word, the rope animates. As a quick action, you can command the other end to move toward a destination you choose. That end moves 2 squares on the turn when you first command it and 2 squares on each of your turns until reaching its destination, up to its maximum length away, or you tell it to stop. You can also command the rope to fasten itself securely to an object or unfasten itself, to know or unknot itself, or to coil itself for carrying (all as quick actions). If you command the rope to knot (a quick action), large knots appear at 1-foot intervals along the rope. While knotted this way, the rope shortens to 10 squares in length and grants advantage to checks made to climb it. The rope has AC 20 and 20 HP. It regains 1 HP every five minutes if it has at least 1 HP. If the rope drops to 0 HP, it is destroyed.
Quantity: 1
This dagger is made to get past the resistance of creatures with resistances or immunities susceptible to silvered weapons, like wererats, werewolves, and the like. Other than that, it functions like a normal dagger.
Azsy90210
Azsy90210 close

Time Zone

EST

Azsy90210
she/her Player 1 month 2 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
You have a +1 bonus to attack and damage rolls made with this piece of magical ammunition. Once it is used, the ammunition is consumed whether you hit or miss.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
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