arrow_back   GL0 A Dark and Stormy Night
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November 2nd, 2024, 6:00PM UTC

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Archived in Table History

Level

1

Players

2 - 6

computer VTT: Roll20
3 hours $1 5XP
Game Master Spike close

Time Zone

PST

Spike Murphy-Rose
GM 1 year 0 tables played 13 hosted

Style

Kubrickian, but friendly:D

Experience

Very Experienced

I have been gaming and running TTRPGs for most of my life, more than three decades now. I work as a professional in the TTRPG industry as both a writer/game designer and as a professional game master. I have been published in nearly a half dozen Nord Games products, and have written and consulted for a number of other clients in the web 3 space. As professional game master I have run hundreds of sessions, with clients ranging from corporate departments to independent schools. In addition I teach Dungeon & Dragons classes to grade school kids and run therapeutic game sessions for veterans in the Wounded Warrior Program and for children on the autism spectrum. I am familiar with and have played every edition of Dungeons & Dragons and have a collection of dozens more RPGs that I know just as well as D&D. I'm excited to run some amazing game sessions in the Glimmering!

Very Experienced

#Beginner
#Fast-paced
#Imaginative
#Learn to Play
#Exploration
#Investigation
#Mystery

Making your way to the Worldteeth Mountains at the northern fringe of the Moonstone Empire, you find a wild land full of untamed people seeking their fortunes in the Glimmering Gap. Can you make your mark on the place and show the world what kind of a hero you are? This adventure is a prelude to the Glimmering Main plots and a perfect place to start your adventures.

Created by Stephen Radney-MacFarland

Players (6/6)

Rickmaful
Rickmaful close

Time Zone

EST

Rickmaful
he/him Player 1 month 12 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Bravehusky
Bravehusky close

Time Zone

MST

Location

ID

Savannah scaff
Player 1 month 37 tables played
𝑯𝒆𝒚 𝒆𝒗𝒆𝒓𝒚𝒐𝒏𝒆, 𝑰’𝒎 𝑺𝒂𝒗𝒂𝒏𝒏𝒂𝒉, 𝒚𝒐𝒖𝒓 𝑶𝒖𝒕𝒅𝒐𝒐𝒓 𝑬𝒏𝒕𝒉𝒖𝒔𝒊𝒂𝒔𝒕! 🌲 𝑰’𝒎 𝒏𝒆𝒘 𝒕𝒐 𝑫&𝑫 𝒂𝒏𝒅 𝒂𝒍𝒓𝒆𝒂𝒅𝒚 𝒍𝒐𝒗𝒊𝒏𝒈 𝒆𝒗𝒆𝒓𝒚 𝒎𝒐𝒎𝒆𝒏𝒕 𝒐𝒇 𝒕𝒉𝒊𝒔 𝒊𝒏𝒄𝒓𝒆𝒅𝒊𝒃𝒍𝒆 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒆! 🎲✨ 𝑰 𝒄𝒂𝒏’𝒕 𝒘𝒂𝒊𝒕 𝒕𝒐 𝒆𝒙𝒑𝒍𝒐𝒓𝒆 𝒇𝒂𝒏𝒕𝒂𝒔𝒕𝒊𝒄𝒂𝒍 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒆𝒓𝒔, 𝒄𝒐𝒏𝒏𝒆𝒄𝒕 𝒘𝒊𝒕𝒉 𝒂𝒎𝒂𝒛𝒊𝒏𝒈 𝒑𝒆𝒐𝒑𝒍𝒆, 𝒂𝒏𝒅 𝒖𝒏𝒍𝒆𝒂𝒔𝒉 𝒎𝒚 𝒊𝒏𝒏𝒆𝒓 𝒔𝒑𝒊𝒓𝒊𝒕. 𝑶𝒓𝒊𝒈𝒊𝒏𝒂𝒕𝒊𝒏𝒈 𝒇𝒓𝒐𝒎 𝒕𝒉𝒆 𝒔𝒕𝒖𝒏𝒏𝒊𝒏𝒈 𝒎𝒐𝒖𝒏𝒕𝒂𝒊𝒏𝒔 𝒐𝒇 𝑰𝒅𝒂𝒉𝒐, 𝑼𝑺𝑨 🇺🇸, 𝑰 𝒄𝒉𝒆𝒓𝒊𝒔𝒉 𝒎𝒚 𝒕𝒊𝒎𝒆 𝒔𝒑𝒆𝒏𝒕 𝒉𝒊𝒌𝒊𝒏𝒈 🥾, 𝒄𝒂𝒎𝒑𝒊𝒏𝒈 🏕, 𝒂𝒏𝒅 𝒔𝒐𝒂𝒌𝒊𝒏𝒈 𝒖𝒑 𝒕𝒉𝒆 𝒃𝒆𝒂𝒖𝒕𝒚 𝒐𝒇 𝒏𝒂𝒕𝒖𝒓𝒆 🌿. 𝑾𝒉𝒆𝒏 𝑰'𝒎 𝒏𝒐𝒕 𝒐𝒖𝒕 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒊𝒏𝒈, 𝒚𝒐𝒖 𝒄𝒂𝒏 𝒇𝒊𝒏𝒅 𝒎𝒆 𝒃𝒖𝒊𝒍𝒅𝒊𝒏𝒈 𝒆𝒑𝒊𝒄 𝒄𝒓𝒆𝒂𝒕𝒊𝒐𝒏𝒔 𝒊𝒏 𝑴𝒊𝒏𝒆𝒄𝒓𝒂𝒇𝒕/𝑮𝒂𝒎𝒆𝒔🏗️ 𝒐𝒓 𝒈𝒆𝒆𝒌𝒊𝒏𝒈 𝒐𝒖𝒕 𝒐𝒗𝒆𝒓 𝒎𝒚 𝒇𝒂𝒗𝒐𝒓𝒊𝒕𝒆 𝒎𝒖𝒔𝒊𝒄 𝒈𝒆𝒏𝒓𝒆𝒔—𝒆𝒗𝒆𝒓𝒚𝒕𝒉𝒊𝒏𝒈 𝒇𝒓𝒐𝒎 𝒑𝒐𝒑 🎤 𝒂𝒏𝒅 𝒓𝒂𝒑 🎶 𝒕𝒐 𝒓𝒐𝒄𝒌 🎸 𝒂𝒏𝒅 𝒆𝒍𝒆𝒄𝒕𝒓𝒐𝒏𝒊𝒄 𝒅𝒂𝒏𝒄𝒆 𝒎𝒖𝒔𝒊𝒄 🎉! 𝑨𝒕 𝟏𝟗, 𝑰’𝒎 𝒓𝒆𝒂𝒅𝒚 𝒕𝒐 𝒍𝒆𝒂𝒓𝒏, 𝒈𝒓𝒐𝒘, 𝒂𝒏𝒅 𝒅𝒊𝒗𝒆 𝒅𝒆𝒆𝒑 𝒊𝒏𝒕𝒐 𝒕𝒉𝒆 𝒘𝒐𝒓𝒍𝒅 𝒐𝒇 𝑫&𝑫. 𝑴𝒚 𝒈𝒐𝒂𝒍 𝒊𝒔 𝒕𝒐 𝒃𝒆 𝒂 𝒔𝒖𝒑𝒑𝒐𝒓𝒕𝒊𝒗𝒆 𝒑𝒂𝒓𝒕𝒚 𝒎𝒆𝒎𝒃𝒆𝒓 𝒘𝒉𝒊𝒍𝒆 𝒎𝒂𝒔𝒕𝒆𝒓𝒊𝒏𝒈 𝒕𝒉𝒆 𝒂𝒓𝒕 𝒐𝒇 𝒈𝒂𝒎𝒆𝒑𝒍𝒂𝒚 ✨ 𝒂𝒏𝒅 𝒆𝒏𝒉𝒂𝒏𝒄𝒊𝒏𝒈 𝒕𝒆𝒂𝒎 𝒄𝒐𝒎𝒎𝒖𝒏𝒊𝒄𝒂𝒕𝒊𝒐𝒏. 𝑰 𝒍𝒐𝒐𝒌 𝒇𝒐𝒓𝒘𝒂𝒓𝒅 𝒕𝒐 𝒔𝒉𝒂𝒓𝒊𝒏𝒈 𝒆𝒑𝒊𝒄 𝒔𝒕𝒐𝒓𝒊𝒆𝒔 📖, 𝒄𝒓𝒆𝒂𝒕𝒊𝒏𝒈 𝒖𝒏𝒇𝒐𝒓𝒈𝒆𝒕𝒕𝒂𝒃𝒍𝒆 𝒎𝒆𝒎𝒐𝒓𝒊𝒆𝒔 🌟, 𝒂𝒏𝒅 𝒆𝒎𝒃𝒂𝒓𝒌𝒊𝒏𝒈 𝒐𝒏 𝒕𝒓𝒖𝒍𝒚 𝒂𝒎𝒂𝒛𝒊𝒏𝒈 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒆𝒔 𝒕𝒐𝒈𝒆𝒕𝒉𝒆𝒓! 🤝
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
This fusion of alchemy and subtle magic looks like a fancy torch, often intricately carved or uncased in brass or similar metal. It features a button that, once pushed, emits a flame that illuminates light but radiates no heat. The torch requires no fuel. It provides bright light in a 20-foot radius and dim light for an additional 20 feet.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
MrbigT707
MrbigT707 close

Time Zone

PST

David (Tres) T.
Player 1 month 8 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While wearing these spectacles, you can examine nearby items with a greater degree of clarity. You have advantage on Investigation checks that rely on sight while searching an area or studying an object within 1 square of you.
Quantity: 1
This wand can be used as an arcane spellcasting implement. This wand has 3 charges. While holding it, you can use a focused action to expend 1 or more of its chargers to cast the magic missile spell (as a 1st-level caster). With 1 charge you can cast the spell normally; if you expend 3 charges, you can cast the spell as its sacrifice effect. The wand regains any spent charges after you finish a daily rest.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
JDragonTamer1067
JDragonTamer1067 close

Time Zone

MST

Location

Colorado

Jason Rempel
Player 3 weeks 4 tables played
no show
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
A'plex
A'plex close

Time Zone

HST

A'plex
Player 1 week 3 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
f.b.production
f.b.production close

Time Zone

EST

f.b.production
he/him Player 1 month 2 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You have a +1 bonus to attack and damage rolls made with this piece of magical ammunition. Once it is used, the ammunition is consumed whether you hit or miss.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
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