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Custom Content Level 2 - Part 1:

LEGENDS HALLOWEEN HORROR SPECIAL

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October 31st, 2024, 11:00PM UTC

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Archived in Table History

Level

2

Players

2 - 6

computer VTT: Roll20
3.5 hours $1 5XP
Baldegl666 close

Time Zone

PST

Location

Portland

Chris Durand
he/him Player, GM 1 year 85 tables played 125 hosted

Style

N/A

Experience

N/A

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!
description

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Notes

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No one knows what horrific ghouls and ghasts will crawl out of the darkness on this custom one shot creepy spook-show special event adventure!!! Join now and you won't miss all the fun and action!!

#Beginner
#Imaginative
#Intermediate
#Learn to Play
#Lighthearted
#Wacky
#Gritty Fantasy
#Hack-n-Slash
#Horror
#Story

This is a level 2 custom content adventure (part 1 of 2). This can be any L2 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Chris Durand

Players (5/6)

CavemanDave
CavemanDave close

Time Zone

PST

Location

Los Angeles

Dan
GM, Player 3 months 32 tables played 6 hosted

Style

N/A

Experience

Still Learning

I have been balancing gaming and outdoors and work for 25 years. Grew up on Nintendo and now xbox series x. I love all forms of racing, and I have three motorcycles and a couple of quads. I am newish to DnD as I always imagined it as some nerds being nerdy around a table, but I was very wrong and now wish I had discovered this a long time ago.
survived
visibility Sheet
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Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Athletics checks made to climb or swim.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing this hat, you can use a focused action to cast disguise self on yourself at will. Once per day, you can cast that spell and sacrifice it, but after you do, you can’t cast disguise self from the hat again until you finish your daily rest. In either case, the spell’s duration ends if the hat is removed.
Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Bravehusky
Bravehusky close

Time Zone

MST

Location

ID

Savannah scaff
Player 1 month 37 tables played
𝑯𝒆𝒚 𝒆𝒗𝒆𝒓𝒚𝒐𝒏𝒆, 𝑰’𝒎 𝑺𝒂𝒗𝒂𝒏𝒏𝒂𝒉, 𝒚𝒐𝒖𝒓 𝑶𝒖𝒕𝒅𝒐𝒐𝒓 𝑬𝒏𝒕𝒉𝒖𝒔𝒊𝒂𝒔𝒕! 🌲 𝑰’𝒎 𝒏𝒆𝒘 𝒕𝒐 𝑫&𝑫 𝒂𝒏𝒅 𝒂𝒍𝒓𝒆𝒂𝒅𝒚 𝒍𝒐𝒗𝒊𝒏𝒈 𝒆𝒗𝒆𝒓𝒚 𝒎𝒐𝒎𝒆𝒏𝒕 𝒐𝒇 𝒕𝒉𝒊𝒔 𝒊𝒏𝒄𝒓𝒆𝒅𝒊𝒃𝒍𝒆 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒆! 🎲✨ 𝑰 𝒄𝒂𝒏’𝒕 𝒘𝒂𝒊𝒕 𝒕𝒐 𝒆𝒙𝒑𝒍𝒐𝒓𝒆 𝒇𝒂𝒏𝒕𝒂𝒔𝒕𝒊𝒄𝒂𝒍 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒆𝒓𝒔, 𝒄𝒐𝒏𝒏𝒆𝒄𝒕 𝒘𝒊𝒕𝒉 𝒂𝒎𝒂𝒛𝒊𝒏𝒈 𝒑𝒆𝒐𝒑𝒍𝒆, 𝒂𝒏𝒅 𝒖𝒏𝒍𝒆𝒂𝒔𝒉 𝒎𝒚 𝒊𝒏𝒏𝒆𝒓 𝒔𝒑𝒊𝒓𝒊𝒕. 𝑶𝒓𝒊𝒈𝒊𝒏𝒂𝒕𝒊𝒏𝒈 𝒇𝒓𝒐𝒎 𝒕𝒉𝒆 𝒔𝒕𝒖𝒏𝒏𝒊𝒏𝒈 𝒎𝒐𝒖𝒏𝒕𝒂𝒊𝒏𝒔 𝒐𝒇 𝑰𝒅𝒂𝒉𝒐, 𝑼𝑺𝑨 🇺🇸, 𝑰 𝒄𝒉𝒆𝒓𝒊𝒔𝒉 𝒎𝒚 𝒕𝒊𝒎𝒆 𝒔𝒑𝒆𝒏𝒕 𝒉𝒊𝒌𝒊𝒏𝒈 🥾, 𝒄𝒂𝒎𝒑𝒊𝒏𝒈 🏕, 𝒂𝒏𝒅 𝒔𝒐𝒂𝒌𝒊𝒏𝒈 𝒖𝒑 𝒕𝒉𝒆 𝒃𝒆𝒂𝒖𝒕𝒚 𝒐𝒇 𝒏𝒂𝒕𝒖𝒓𝒆 🌿. 𝑾𝒉𝒆𝒏 𝑰'𝒎 𝒏𝒐𝒕 𝒐𝒖𝒕 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒊𝒏𝒈, 𝒚𝒐𝒖 𝒄𝒂𝒏 𝒇𝒊𝒏𝒅 𝒎𝒆 𝒃𝒖𝒊𝒍𝒅𝒊𝒏𝒈 𝒆𝒑𝒊𝒄 𝒄𝒓𝒆𝒂𝒕𝒊𝒐𝒏𝒔 𝒊𝒏 𝑴𝒊𝒏𝒆𝒄𝒓𝒂𝒇𝒕/𝑮𝒂𝒎𝒆𝒔🏗️ 𝒐𝒓 𝒈𝒆𝒆𝒌𝒊𝒏𝒈 𝒐𝒖𝒕 𝒐𝒗𝒆𝒓 𝒎𝒚 𝒇𝒂𝒗𝒐𝒓𝒊𝒕𝒆 𝒎𝒖𝒔𝒊𝒄 𝒈𝒆𝒏𝒓𝒆𝒔—𝒆𝒗𝒆𝒓𝒚𝒕𝒉𝒊𝒏𝒈 𝒇𝒓𝒐𝒎 𝒑𝒐𝒑 🎤 𝒂𝒏𝒅 𝒓𝒂𝒑 🎶 𝒕𝒐 𝒓𝒐𝒄𝒌 🎸 𝒂𝒏𝒅 𝒆𝒍𝒆𝒄𝒕𝒓𝒐𝒏𝒊𝒄 𝒅𝒂𝒏𝒄𝒆 𝒎𝒖𝒔𝒊𝒄 🎉! 𝑨𝒕 𝟏𝟗, 𝑰’𝒎 𝒓𝒆𝒂𝒅𝒚 𝒕𝒐 𝒍𝒆𝒂𝒓𝒏, 𝒈𝒓𝒐𝒘, 𝒂𝒏𝒅 𝒅𝒊𝒗𝒆 𝒅𝒆𝒆𝒑 𝒊𝒏𝒕𝒐 𝒕𝒉𝒆 𝒘𝒐𝒓𝒍𝒅 𝒐𝒇 𝑫&𝑫. 𝑴𝒚 𝒈𝒐𝒂𝒍 𝒊𝒔 𝒕𝒐 𝒃𝒆 𝒂 𝒔𝒖𝒑𝒑𝒐𝒓𝒕𝒊𝒗𝒆 𝒑𝒂𝒓𝒕𝒚 𝒎𝒆𝒎𝒃𝒆𝒓 𝒘𝒉𝒊𝒍𝒆 𝒎𝒂𝒔𝒕𝒆𝒓𝒊𝒏𝒈 𝒕𝒉𝒆 𝒂𝒓𝒕 𝒐𝒇 𝒈𝒂𝒎𝒆𝒑𝒍𝒂𝒚 ✨ 𝒂𝒏𝒅 𝒆𝒏𝒉𝒂𝒏𝒄𝒊𝒏𝒈 𝒕𝒆𝒂𝒎 𝒄𝒐𝒎𝒎𝒖𝒏𝒊𝒄𝒂𝒕𝒊𝒐𝒏. 𝑰 𝒍𝒐𝒐𝒌 𝒇𝒐𝒓𝒘𝒂𝒓𝒅 𝒕𝒐 𝒔𝒉𝒂𝒓𝒊𝒏𝒈 𝒆𝒑𝒊𝒄 𝒔𝒕𝒐𝒓𝒊𝒆𝒔 📖, 𝒄𝒓𝒆𝒂𝒕𝒊𝒏𝒈 𝒖𝒏𝒇𝒐𝒓𝒈𝒆𝒕𝒕𝒂𝒃𝒍𝒆 𝒎𝒆𝒎𝒐𝒓𝒊𝒆𝒔 🌟, 𝒂𝒏𝒅 𝒆𝒎𝒃𝒂𝒓𝒌𝒊𝒏𝒈 𝒐𝒏 𝒕𝒓𝒖𝒍𝒚 𝒂𝒎𝒂𝒛𝒊𝒏𝒈 𝒂𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒆𝒔 𝒕𝒐𝒈𝒆𝒕𝒉𝒆𝒓! 🤝
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
MrbigT707
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Time Zone

PST

David (Tres) T.
Player 1 month 8 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Nucl3arChick3n
Nucl3arChick3n close

Time Zone

EST

Alex Wells
he/him GM, Player 8 months 58 tables played 0 hosted

Style

N/A

Experience

N/A

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
This wyrwood wand is very straight and all but its tip has been blackened by elemental fire and then polished. While wielding it, it grants you a +1 bonus to spell to-hits for any druid, sorcerer, warlock, or wizard spell you cast, even if that spell does not have the use implement spell activity. It serves as a primal and arcane spellcasting implement.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
AngelF501
AngelF501 close

Time Zone

CST

Location

Chicago Illinois

Angel Fitz
he/him Player 1 month 16 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
This prism has 3 charges. While you are holding it, you can use a focused or quick action to speak one of three command words and use one of its charges to gain one of the following effects: • Uttering the first command word while using a quick action causes the gem to shed bright light in a 6-square radius and dim light for an additional 6 squares. This effect lasts until you use a quick action to repeat the command word or you utter another of the gem’s command words. Using the gem this way doesn’t require you to expend one of its daily charges. • Uttering the second command word, using a focused action, and expending one of its charges, cause the gem to fire a brilliant beam of light at one creature you can see within 12 squares. The creature must make a DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. • Uttering the third command word, using a focused action, and expending three of its charges, cause the gem to flare with blinding light in a 6-square cone originating from you. Each creature in the cone must make a DC DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. The pipe gem regains any used charges when you finish a daily rest.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
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