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GS1 Glimmering Sub-Plot Level 1:

ASTER'S ESCAPE

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September 11th, 2024, 12:30AM UTC

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Archived in Table History

Level

1

Players

2 - 6

computer VTT: Roll20
4 hours $18 4XP
Baldegl666 close

Time Zone

PDT

Location

Portland

Chris Durand
he/him Player, GM 1 year 77 tables played 89 hosted

Style

N/A

Experience

N/A

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!
description

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Notes

Game Master Notes close

There heroes have tracked Aster the Mad Alchemist to his Estate Laboratories in the woods just outside of Zambonia, but Aster's Acolytes pose a wall of Judgement for the Heroes to hurdle if they are to pursue the escaping potion brewer!! In this tumultuous first adventure in the new campaign series The Crystal and The Maw, your adventurers will be tasked with unlocking ancient secrets, testing elements in a lab, concocting an elixir or two themselves, and facing their own innermost self consciousness as just a few of their first steps on this epic BRAND NEW adventure series!! Don't forget your number two pencils, class is now in session!!

#Beginner
#Imaginative
#Intermediate
#Learn to Play
#Lighthearted
#Wacky
#Heavy Roleplay
#Mystery
#Puzzles
#Story
#Survival

The Glimmering Sub-Plots are adventures outside the main plot of the campaign. These adventures are created by individual Gamemasters (GMs) or content creators. Or, instead, you can run Tower of Power Level 1. Check the GM Notes for details.

Created by Chris Durand

Players (6/6)

Xtine
Xtine close

Time Zone

CDT

Xtine
Player 8 months 30 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
These furred boots are snug and feel warm. While you wear them, you gain the following benefits: • You have resistance to cold damage. • You ignore difficult terrain created by ice and snow. • You can tolerate temperatures as slow as -50 degrees Fahrenheit without additional protection. If you wear heavy clothes, such as a winter outfit, you can tolerate temperatures as low as -100 degrees Fahrenheit.
Jynn
Jynn close

Time Zone

PDT

Location

Seattle

Jynn
she/her Player 1 year 142 tables played
I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
When you attune this stone, it orbits your head and confers its benefits on you. Even though it orbits your head, it has an uncanny ability to avoid other creatures attacking it or trying to snatch it, making such actions impossible. While the jumpstone arrowhead orbits your head, you gain +1 LF.
Kvngleigh
Kvngleigh close

Time Zone

EDT

Kvngleigh
she/her Player 2 months 25 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Athletics checks made to climb or swim.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Crypto
Crypto close

Time Zone

EDT

Crypto
Player 4 days 2 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
This bag is filled with tar, resin, and other sticky substances. As an action, you can throw this bag up to 20 feet, at which point the bag bursts open, and the sticky goo bursts out. Make a ranged attack against a creature, treating the tanglefoot bag as an improvised weapon. On a hit, the target is restrained until it escapes (escape DC 10). On a miss, the target takes a -10-foot penalty to its Speeds until the end of its next turn.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
You have a +1 bonus to attack and damage rolls made with this piece of magical ammunition. Once it is used, the ammunition is consumed whether you hit or miss.
Lord DreadRaver
Lord DreadRaver close

Time Zone

EDT

The GM FKA David
he/him GM 1 year 47 tables played 75 hosted

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
NewRavenholm
NewRavenholm close

Time Zone

CDT

NewRavenholm
Player 2 months 11 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wearing this charm, you are immune to contracting any disease. If you are already infected with a disease, the disease’s effects are suppressed while you wear the charm.
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