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GS1 Glimmering Sub-Plot Level 1:

The Book, The Boat, and The Blue SPECIAL EDITION CAMPAIGN PRELUDE

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September 8th, 2024, 1:00AM UTC

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Archived in Table History

Level

1

Players

2 - 6

computer VTT: Roll20
3 hours $12 4XP
Baldegl666 close

Time Zone

PDT

Location

Portland

Chris Durand
he/him Player, GM 1 year 77 tables played 89 hosted

Style

N/A

Experience

N/A

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!
description

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Notes

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The sleepy little fishing town of Zambonia rests nestled at the fork of two prominent rivers and on the edge of a thick forest, making it a bustling hub of resources and economy for locals and travelers alike. Boats often travel the length of The Nerra Tu Valley River all the way to Death’s Bay. It was a sunny, late summer afternoon when the unmanned wooden dingy came floating down the river. The odd vessel was covered in a strange sparkling bluish hued dust, and contained only an art book full of waterfall paintings and depictions of various vast bodies of water. The town alchemist, a friendly chap named Aster took possession of the book to study and ponder its origin. The town didn’t see much of the usually quite gregarious “Elixir Mixer”-his self adorned moniker after his discovery of the book, but most folks just assumed he had found new research that was taking all his time. Several weeks later a local fisherman who had been taking in some r and r at the resort town of Turin Val up north, came bursting into the local watering hole, flashing a bright blue crystal he proclaimed to have found while diving in the harbor near his resort vacation bungalow! Locals looked at the shiny 6 sided “gem”, but most quickly discounted it as a glass forgery, so clear was its crystalline hue….. Little did they know what was to come in the days over the horizon…. Your heroes have assembled to investigate another mystery however. It seems many of Zambonia’s budding young women have been suddenly leaving town and taking up residence at the Laboratories of Aster. Seems he’s started up a little university of sorts outside of town. Fathers and brothers, and uncles alike have gone to Aster’s Estates hoping to get their daughters, sisters, and nieces to return home. But most wander aimlessly back into town, empty handed and seemingly full of shame or despair…..

#Beginner
#Imaginative
#Intermediate
#Learn to Play
#Mystery
#Puzzles
#Story

The Glimmering Sub-Plots are adventures outside the main plot of the campaign. These adventures are created by individual Gamemasters (GMs) or content creators. Or, instead, you can run Tower of Power Level 1. Check the GM Notes for details.

Created by Chris Durand

Players (4/6)

persepeach
persepeach close

Time Zone

EDT

persepeach
Player 2 weeks 1 tables played
no show
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
Kvngleigh
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Time Zone

EDT

Kvngleigh
she/her Player 2 months 25 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Hilljere2164
Hilljere2164 close

Time Zone

CDT

Hilljere2164
Player 1 week 2 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
Evander
Evander close

Time Zone

EDT

Evander
Player 1 week 2 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
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