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GS4 Glimmering Sub-Plot Level 4:

Slippery Slopes

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July 30th, 2024, 11:00PM UTC

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Archived in Table History

Level

4

Players

3 - 8

computer VTT: Roll20
4 hours $15 20XP
Baldegl666 close

Time Zone

PDT

Location

Portland

Chris Durand
he/him Player, GM 1 year 77 tables played 86 hosted

Style

N/A

Experience

N/A

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!
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Notes

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After climbing to the top of the mountain pass, things get slippery on the down slope...Our heroes first encounter with Smoked Lightning, a treacherous avalanche,, and the quest for the true heir, takes the group of adventurers to the bustling city of Quadflow where the 4 rivers meet....and a new set of "challenges" lurk in the shadows seeking to derail the quest....

#Beginner
#Intermediate
#Learn to Play
#Lighthearted
#Fantasy
#Heavy Roleplay
#Story

The Glimmering Sub-Plots are adventures outside the main plot of the campaign. These adventures are created by individual Gamemasters (GMs) or content creators. Check the GM Notes for details.

Created by Chris Durand

Players (6/8)

Jynn
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Time Zone

PDT

Location

Seattle

Jynn
she/her Player 1 year 141 tables played
I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
survived
visibility Sheet
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Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Quantity: 1
This prism has 3 charges. While you are holding it, you can use a focused or quick action to speak one of three command words and use one of its charges to gain one of the following effects: • Uttering the first command word while using a quick action causes the gem to shed bright light in a 6-square radius and dim light for an additional 6 squares. This effect lasts until you use a quick action to repeat the command word or you utter another of the gem’s command words. Using the gem this way doesn’t require you to expend one of its daily charges. • Uttering the second command word, using a focused action, and expending one of its charges, cause the gem to fire a brilliant beam of light at one creature you can see within 12 squares. The creature must make a DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. • Uttering the third command word, using a focused action, and expending three of its charges, cause the gem to flare with blinding light in a 6-square cone originating from you. Each creature in the cone must make a DC DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. The pipe gem regains any used charges when you finish a daily rest.
Quantity: 1
The outside of this cloak resembles the body of a large ray. While wearing this cloak, you can breathe underwater and have a swim SPD of 8 squares.
Quantity: 1
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
Kvngleigh
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Time Zone

EDT

Kvngleigh
she/her Player 2 months 22 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
This seemingly ordinary bag is made of tan cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use a focused action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-jackel; 2-ape; 3-baboon; 4-axe beak; 5-black bear; 6-giant weasel; 7-giant hyena; 8-tiger The creature is friendly to you and your companions and acts on your turn. You can use a quick action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a daily rest.
Quantity: 1
While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Athletics checks made to climb or swim.
Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use a focused action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
NewRavenholm
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Time Zone

CDT

NewRavenholm
Player 2 months 10 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This fusion of alchemy and subtle magic looks like a fancy torch, often intricately carved or uncased in brass or similar metal. It features a button that, once pushed, emits a flame that illuminates light but radiates no heat. The torch requires no fuel. It provides bright light in a 20-foot radius and dim light for an additional 20 feet.
Not That Patrick
Not That Patrick close

Time Zone

EDT

Patrick Curtin
he/him Player 1 year 61 tables played
A lifelong TTRPG gamer since the age of 12, back in 1979. I have worked a bewildering array of jobs - cook, pizza deliverer, soldier, linguist,journalist, landscaper, carpenter, salesman, baker, barista, security guard, bus driver, store manager. Currently working as a paralegal and side gigging UberEats because I am a glutton for punishment. I read constantly, listen to music constantly, and plot players demises on various message board games I run. My favorite is my Planescape play by post, going since 2008. https://paizo.com/campaigns/ChroniclesOfTheSilverRoseCompany
survived
visibility Sheet
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swords This player hasn't equipped anything for this session.
Chooch
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Time Zone

EDT

Chooch
he/him Player 1 year 42 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 2
After drinking this potion, you can breathe underwater for 1 hour.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This wand can be used as an arcane spellcasting implement. This wand has 3 charges. While holding it, you can use a focused action to expend 1 or more of its chargers to cast the magic missile spell (as a 1st-level caster). With 1 charge you can cast the spell normally; if you expend 3 charges, you can cast the spell as its sacrifice effect. The wand regains any spent charges after you finish a daily rest.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
This javelin is considered a magic weapon but grants no bonus to-hit or damage. When you hurl the javelin and speak its command word, it transforms into a bolt of lightning, forming a 5-foot-wide line that extends 24 squares. Each creature in the line must make a DC 13 DEX save or take 4d6 lightning damage, or half as much on a successful save.
Lord DreadRaver
Lord DreadRaver close

Time Zone

EDT

The GM FKA David
he/him GM 1 year 45 tables played 75 hosted

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This ring can store 1 spell of up to 5th-Mastery. To do so, a caster must cast a spell into the ring while touching it, and the caster may choose whether to sacrifice the spell being stored. While wearing the ring, you can cast the spell stored. The spell uses the spell attack bonus, spell dc, and spell ability of the caster, but is otherwise casted by you. If a second spell is ever cast into the ring while a spell is stored, the original stored spell is lost.
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
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