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GS1 Glimmering Sub-Plot Level 1:

TOP 1

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July 27th, 2024, 8:00PM UTC

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Archived in Table History

Level

1

Players

2 - 6

computer VTT: Foundry
2 hours $15 5XP
bentchezgrater
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Time Zone

EST

Location

upstate N.Y.

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bentchezgrater.#0

bentchezgrater
he/him GM, Player 2 years 28 tables played 33 hosted 0 tutorials ran

Style

light hearted,

Experience

Very Experienced

been playing D&D since H.S with A2ed, 3.5 in 90's, 4ed mhm, pathfinder1 2010's, 5ed last 3 yrs. Streamer, GM, store manager, Gun Owner, American.

Very Experienced

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Notes

Game Master Notes
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Tower of piwer 1 Timed.

#Lighthearted
#Dungeon Crawl
#Hack-n-Slash
#Heavy Combat
#Puzzles
#Survival

The Glimmering Sub-Plots are adventures outside the main plot of the campaign. These adventures are created by individual Gamemasters (GMs) or content creators. Or, instead, you can run Tower of Power Level 1. Check the GM Notes for details.

Created by Tower of power author

Players (5/6)

Timbo
Timbo
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Time Zone

CST

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thingol3117#0

Timbo
he/him Player 1 year 6 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Masterwork Breastplate Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Masterwork Scimitar
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
DeathsPoet
DeathsPoet
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Time Zone

CST

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deathspoet_#0

DeathsPoet
he/him Player 1 year 10 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Masterwork Hide Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Ring of Swimming
Quantity: 1
While wearing the ring, you have a swim SPD of 8.
Masterwork Tiger Claws
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
skydaddy_ragu
skydaddy_ragu
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Time Zone

PST

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r.t.f.l.o_nankurunaisa#0

skydaddy_ragu
Player 1 year 9 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Masterwork Chain Shirt Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Masterwork Tiger Claws
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Masterwork Light Crossbow
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Kvngleigh
Kvngleigh
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Time Zone

EST

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leighlo.#0

Kvngleigh
she/her Player 1 year 28 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Scroll of Goodberry
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Scroll of Hellish Rebuke
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Scroll of Command
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Masterwork Chain Shirt Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Masterwork Dagger
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Bag of Tricks (Gray)
Quantity: 1
This seemingly ordinary bag is made of gray cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-weasel; 2-giant rat; 3-badger; 4-boar; 5-panther; 6-giant badger; 7-dire wolf; 8-giant elk). The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
michaelthescott
michaelthescott
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Time Zone

CST

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_chipichip_#0

Mike Scott
Player 1 year 2 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
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