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Custom Content Level 3 - Part 1:

Black Hole

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July 16th, 2024, 11:00PM UTC

expired
Archived in Table History

Level

3

Players

3 - 8

computer VTT: Roll20
4 hours $15 10XP
Baldegl666 close

Time Zone

PDT

Location

Portland

Chris Durand
he/him Player, GM 1 year 58 tables played 60 hosted

Style

N/A

Experience

N/A

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!
description

View GM

Notes

Game Master Notes close

The group has skirted the Spawning Pits, The Bridge of Sorrows, and other breeding grounds of the undead so far....But Mishra has guided them to the very edge of the Abyss, or so it would seem.......

#Beginner
#Imaginative
#Intermediate
#Learn to Play
#Lighthearted
#Sandbox
#Tactical
#Exploration
#Horror
#Investigation
#Mystery
#Puzzles
#Story
#Survival

This is a level 3 custom content adventure (part 1 of 2). This can be any L3 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Chris Durand

Players (6/8)

Xtine
Xtine close

Time Zone

CDT

Xtine
Player 6 months 23 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
This tiny vial has a cloudy liquid that turns to salt and a pungent vapor when broken. You can break the vial as a bonus action. On the same turn as an action, you can hold the vial to the nose of a creature within your reach. If that creature is currently dying, the vapor immediately grants that creature a success on a death saving throw. If that creature is not dying, the vial has no effect, though it smells shockingly pungent. After breaking the vial, at the end of your turn, the alchemical agents of the vial become inert and useless.
Jynn
Jynn close

Time Zone

PDT

Jynn
she/her Player 1 year 111 tables played
I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Quantity: 1
This prism has 3 charges. While you are holding it, you can use a focused or quick action to speak one of three command words and use one of its charges to gain one of the following effects: • Uttering the first command word while using a quick action causes the gem to shed bright light in a 6-square radius and dim light for an additional 6 squares. This effect lasts until you use a quick action to repeat the command word or you utter another of the gem’s command words. Using the gem this way doesn’t require you to expend one of its daily charges. • Uttering the second command word, using a focused action, and expending one of its charges, cause the gem to fire a brilliant beam of light at one creature you can see within 12 squares. The creature must make a DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. • Uttering the third command word, using a focused action, and expending three of its charges, cause the gem to flare with blinding light in a 6-square cone originating from you. Each creature in the cone must make a DC DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. The pipe gem regains any used charges when you finish a daily rest.
bentchezgrater
bentchezgrater close

Time Zone

EDT

Location

upstate N.Y.

bentchezgrater
he/him Player, GM 12 months 27 tables played 9 hosted

Style

light hearted,

Experience

Very Experienced

been playing D&D since H.S with A2ed, 3.5 in 90's, 4ed mhm, pathfinder1 2010's, 5ed last 3 yrs. Streamer, GM, store manager, Gun Owner, American.
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 2
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Not That Patrick
Not That Patrick close

Time Zone

EDT

Patrick Curtin
he/him Player 1 year 40 tables played
A lifelong TTRPG gamer since the age of 12, back in 1979. I have worked a bewildering array of jobs - cook, pizza deliverer, soldier, linguist,journalist, landscaper, carpenter, salesman, baker, barista, security guard, bus driver, store manager. Currently working as a paralegal and side gigging UberEats because I am a glutton for punishment. I read constantly, listen to music constantly, and plot players demises on various message board games I run. My favorite is my Planescape play by post, going since 2008. https://paizo.com/campaigns/ChroniclesOfTheSilverRoseCompany
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While wearing these boots, your SPD becomes 6, unless your SPD is higher, and that score is not reduced when you’re encumbered or wearing heavy armor. Additionally, you can jump three times the normal distance, though you can’t jump farther than your remaining SPD would allow.
Kvngleigh
Kvngleigh close

Time Zone

EDT

Kvngleigh
she/her Player 1 month 5 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This small metal snuffbox contains dark and coarse dust. You can use a focused action to throw this dust in a 6-square cone. Every creature in the cone must make a DC 13 CON save or become unable to breathe as it starts sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating for 1 minute. If it is conscious, a creature can repeat the save at the end of each of its turns, ending the effect on a save. Undead and constructs are immune to this effect, as are creatures that don’t breathe or are immune to poison. Creatures resistant to poison damage gain a +2 bonus on saves against this effect.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Lord DreadRaver
Lord DreadRaver close

Time Zone

EDT

The GM FKA David
he/him GM 1 year 33 tables played 60 hosted

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 2
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
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