arrow_back  

Custom Content Level 5 - Part 2:

The Lost Temple of Zuraak (LEGENDS)

calendar_today

July 25th, 2024, 8:30PM UTC

complete
Archived in Table History

Level

5

Players

3 - 8

computer VTT: Roll20
4 hours $15 40XP
Baldegl666 close

Time Zone

PDT

Location

Portland

Chris Durand
he/him Admin, GM, Player 1 year 117 tables played 440 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

An arid journey into the sun baked Desert of the Ruins of Zuraak. A recent sandstorm has uncovered a long lost Temple, one thought to house riches of gold and ancient treasure from a past centuries ago. Words like pharaohs, mummies, and crypt robbers are abound in the tales of the Lost Temple. Fearless however, your group has assembled in unison on a quest to seek the Temple and unlock the mysteries within.....

#Advanced
#Gritty
#Intermediate
#Tactical
#Heist
#Horror
#Investigation
#Mystery
#Puzzles
#Story

This is a level 5 custom content adventure (part 2 of 2). This can be any L5 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Chris Durand

Players (3/8)

Jynn
Jynn close

Time Zone

PDT

Location

Seattle

Jynn
she/her Admin, GM, Player 2 years 247 tables played 176 hosted

Style

N/A

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
While wearing these boots, your steps make no sound, regardless of the type of terrain you are traversing. You also have advantage on Stealth checks that rely on moving silently.
Kvngleigh
Kvngleigh close

Time Zone

EDT

Kvngleigh
she/her Player 10 months 28 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
This wonderous figure is a silver statuette of a raven, small enough to fit in a pocket or pouch. You can use an action, which consists of speaking the figurine’s command word and pointing to an unoccupied space within 12 squares of you, to transform the figurine into a living raven. The space you point to needs to be large enough to fit a raven (a Tiny creature). The raven is friendly to you and your companions. It understands all the languages you know and obeys your spoken commands. If you don’t give it commands, it defends itself but takes no other actions. Once in raven form, it can stay in that form for 12 hours or until it is reduced to 0 HP, at which point it reverts to its figurine form. You can also cause the raven to revert to its figurine form by touching it and speaking its command word. While in raven form, you can cast animal messenger on it at will without sacrificing that spell. Once you transform the statue into a raven, you can’t do so again during the same session.
Nucl3arChick3n
Nucl3arChick3n close

Time Zone

EDT

Alex Wells
he/him GM, Player 1 year 65 tables played 0 hosted

Style

N/A

Experience

N/A

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wearing this brooch, you resist force damage and are immune to damage from the magic missile spell.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
After drinking this potion, you can breathe underwater for 1 hour.
Quantity: 1
This finely crafted leather armor grants you a +1 bonus to AC.
Quantity: 1
While wearing these boots, your SPD becomes 6, unless your SPD is higher, and that score is not reduced when you’re encumbered or wearing heavy armor. Additionally, you can jump three times the normal distance, though you can’t jump farther than your remaining SPD would allow.
Terms of Service Privacy Policy Code of Conduct

Ⓒ GRIPNR LLC. All Rights Reserved.