arrow_back  

Custom Content Level 3:

Tombraiders? (LEGENDS)

calendar_today

July 26th, 2024, 1:00AM UTC

complete
Archived in Table History

Level

3

Players

3 - 8

computer VTT: Roll20
4 hours $15 10XP
Baldegl666 close

Time Zone

PDT

Location

Portland

Chris Durand
he/him Admin, GM, Player 1 year 109 tables played 344 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

Rumors abound from the Ironwood Forest surrounding the once richly adorned reclusive manor of Torvid Albanon and his lovely wife Lucinda. Torvid was a renowned druid and well revered by denizens of the forest. Always the pragmatic type, Torvid chose to keep his wealthy existence away from the general population. But now, recent tales say that Lucinda has met an unfortunate demise, and the manor has fallen into a state of disrepair. Torvid has either gone mad or missing, and the manor is now haunted by mysterious forces. Some say that Charmund, Torvid's estranged brother has taken up residence in the now corrupted sanctuary in the woods. Several adventurers have sought the manor, either seeking to offer aid, or plunder the riches within...many have not returned at all, while some come back devoid of all substance of life and vibrancy they once enjoyed. Do you dare to enter the manor?

#Beginner
#Imaginative
#Intermediate
#Learn to Play
#Lighthearted
#Investigation
#Mystery
#Puzzles
#Story

This is a level 3 custom content adventure. This can be any L3 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Chris Durand

Players (3/8)

Jynn
Jynn close

Time Zone

PDT

Location

Seattle

Jynn
she/her Admin, GM, Player 1 year 236 tables played 127 hosted

Style

N/A

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
While wearing these goggles, you possess darkvision 12 squares. If you already have darkvision, it extends the range of that darkvision by 12 squares.
Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Nucl3arChick3n
Nucl3arChick3n close

Time Zone

EDT

Alex Wells
he/him GM, Player 1 year 65 tables played 0 hosted

Style

N/A

Experience

N/A

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While wearing these boots, your SPD becomes 6, unless your SPD is higher, and that score is not reduced when you’re encumbered or wearing heavy armor. Additionally, you can jump three times the normal distance, though you can’t jump farther than your remaining SPD would allow.
NewRavenholm
NewRavenholm close

Time Zone

CDT

NewRavenholm
Player 9 months 26 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This small glass jar contains a dose of a thick ointment that smells of aloe. As an action, the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 Hit Points, cease to be poisoned, and is cured of any disease.
Quantity: 1
This fusion of alchemy and subtle magic looks like a fancy torch, often intricately carved or uncased in brass or similar metal. It features a button that, once pushed, emits a flame that illuminates light but radiates no heat. The torch requires no fuel. It provides bright light in a 20-foot radius and dim light for an additional 20 feet.
Quantity: 1
This ring has 3 charges. While wearing this ring, you can spend 1 charge to cast the jump spell on yourself as a quick action. The ring regains any used charges when you finish a daily rest.
Terms of Service Privacy Policy Code of Conduct

Ⓒ GRIPNR LLC. All Rights Reserved.